As you build your game, Unity stores a lot of metadata about your AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary, such as import settings and links to other Assets, among other information. If you want to transfer your Assets into a different project and preserve all this information, you can export your Assets as a Custom Package.
See PackagesA package is a collection of Assets to be shared and re-used in Unity. There are two types of packages supported in Unity: Asset packages and packages available through the Unity Package Manager (UPM). Packages available through the Unity Package Manager are a fundamental method of delivering Unity functionality. More info
See in Glossary for general information on using packages in the Unity Package Manager (UPM) and Custom packages for information on creating, maintaining and deploying custom UPM packagesA container that stores various types of features and Assets for Unity, including Editor or Runtime tools and libraries, Asset collections, and Project templates. Packages are self-contained units that the Unity Package Manager can share across Unity Projects. Most of the time these are called packages, but occasionally they are called Unity Package Manager (UPM) packages. More info
See in Glossary.
Did you find this page useful? Please give it a rating: