Version: 2019.1 (switch to 2018.3 or 2017.4)
Creating and changing Remote Settings
Remote Settings network requests
Other Versions

Using Remote Settings in a Unity project

To use remote settings in a project, first install the Remote Settings package from the Unity Asset Store. These AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary
provide support for viewing your Remote Settings in the Unity Editor, and for mapping Remote Settings values to the fields and properties of components on your GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
. See Creating and changing Remote Settings to learn how to define your settings with the Unity AnalyticsA data platform that provides analytics for your Unity game. More info
See in Glossary
Dashboard.

You can use the Remote Settings component to connect remote settings to the appropriate fields and properties of your GameObjects.

You can also use the RemoteSettings class to write your own script logic for handling Remote Settings.

This section describes how to use Remote Settings in your games and applications:

Remote Settings network requests

Enabling Remote Settings

Managing Remote Settings in the Unity Editor

Remote Settings component

Remote Settings scripting

Testing Remote Settings


  • 2017–05–30 Page published with editorial review

  • 2017–05–30 - Service compatible with Unity 5.5 onwards at this date but version compatibility may be subject to change.

  • New feature in 2017.1

Did you find this page useful? Please give it a rating:

Creating and changing Remote Settings
Remote Settings network requests