Version: 2019.1 (switch to 2018.3 or 2017.4)
Unity Collaborate
Adding team members to your Unity Project
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Setting up Unity Collaborate

Typically, Unity Services are enabled by default. You can specify settings during Project creation to disable Unity Services. If Unity Services are disabled, you must re-enable them before you can use Collaborate. For more information, see Setting up your Project for Unity Services.

Collaborate is distributed as a preinstalled Unity package. You can update or uninstall Collaborate using the Unity Package Manager. For more information about the Unity Package Manager, see PackagesA package is a collection of Assets to be shared and re-used in Unity. There are two types of packages supported in Unity: Asset packages and packages available through the Unity Package Manager (UPM). Packages available through the Unity Package Manager are a fundamental method of delivering Unity functionality. More info
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.

Note: If the Collab button is not available, it is likely that the Collaborate package is not installed. Use the Unity Package Manager to reinstall it.

To enable Collaboration in your Unity Project, on the Unity Editor toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary
click the Collab button and then click Start Now.

Start now dialog
Start now dialog

If you enable Collaborate on a newly created Project, your Project is automatically published to the cloud.

If you are adding Collaborate to an existing Project, you might need to manually publish your Project.

To publish your changes and share them with your teammates, click the Collab button and then click Publish now.

Publish dialog
Publish dialog

When you make changes to your Project, Collaborate indicates that you have unpublished changes by displaying an up arrow on the Collab button.

Up arrow
Up arrow

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Unity Collaborate
Adding team members to your Unity Project