AcceptDialog¶
Inherits: WindowDialog < Popup < Control < CanvasItem < Node < Object
Inherited By: ConfirmationDialog
Base dialog for user notification.
Description¶
This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.
Properties¶
bool | dialog_autowrap | false |
bool | dialog_hide_on_ok | true |
String | dialog_text | "" |
String | window_title | "Alert!" (parent override) |
Methods¶
Button | add_button ( String text, bool right=false, String action=”” ) |
Button | add_cancel ( String name ) |
Label | get_label ( ) |
Button | get_ok ( ) |
void | register_text_enter ( Node line_edit ) |
Signals¶
Emitted when the dialog is accepted, i.e. the OK button is pressed.
- custom_action ( String action )
Emitted when a custom button is pressed. See add_button.
Property Descriptions¶
- bool dialog_autowrap
Default | false |
Setter | set_autowrap(value) |
Getter | has_autowrap() |
Sets autowrapping for the text in the dialog.
- bool dialog_hide_on_ok
Default | true |
Setter | set_hide_on_ok(value) |
Getter | get_hide_on_ok() |
If true
, the dialog is hidden when the OK button is pressed. You can set it to false
if you want to do e.g. input validation when receiving the confirmed signal, and handle hiding the dialog in your own logic.
Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example FileDialog defaults to false
, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can’t be used in FileDialog to disable hiding the dialog when pressing OK.
- String dialog_text
Default | "" |
Setter | set_text(value) |
Getter | get_text() |
The text displayed by the dialog.
Method Descriptions¶
Adds a button with label text
and a custom action
to the dialog and returns the created button. action
will be passed to the custom_action signal when pressed.
If true
, right
will place the button to the right of any sibling buttons.
Adds a button with label name
and a cancel action to the dialog and returns the created button.
- Label get_label ( )
Returns the label used for built-in text.
- Button get_ok ( )
Returns the OK Button instance.
- void register_text_enter ( Node line_edit )
Registers a LineEdit in the dialog. When the enter key is pressed, the dialog will be accepted.