3D¶
- Introduction to 3D
- Using 3D transforms
- 3D performance and limitations
- Spatial Material
- Lights and shadows
- Reflection probes
- GI Probes
- Baked lightmaps
- Environment and post-processing
- Light transport in game engines
- Using gridmaps
- Using MultiMeshInstance
- CSG
- FPS tutorial
- Animating thousands of objects