CollisionObject¶
Inherits: Spatial < Node < Object
Inherited By: Area, PhysicsBody
Base node for collision objects.
Description¶
CollisionObject is the base class for physics objects. It can hold any number of collision Shapes. Each shape must be assigned to a shape owner. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the shape_owner_*
methods.
Properties¶
bool | input_capture_on_drag | false |
bool | input_ray_pickable | true |
Methods¶
void | _input_event ( Object camera, InputEvent event, Vector3 click_position, Vector3 click_normal, int shape_idx ) virtual |
int | create_shape_owner ( Object owner ) |
RID | get_rid ( ) const |
Array | get_shape_owners ( ) |
bool | is_shape_owner_disabled ( int owner_id ) const |
void | remove_shape_owner ( int owner_id ) |
int | shape_find_owner ( int shape_index ) const |
void | shape_owner_add_shape ( int owner_id, Shape shape ) |
void | shape_owner_clear_shapes ( int owner_id ) |
Object | shape_owner_get_owner ( int owner_id ) const |
Shape | shape_owner_get_shape ( int owner_id, int shape_id ) const |
int | shape_owner_get_shape_count ( int owner_id ) const |
int | shape_owner_get_shape_index ( int owner_id, int shape_id ) const |
Transform | shape_owner_get_transform ( int owner_id ) const |
void | shape_owner_remove_shape ( int owner_id, int shape_id ) |
void | shape_owner_set_disabled ( int owner_id, bool disabled ) |
void | shape_owner_set_transform ( int owner_id, Transform transform ) |
Signals¶
- input_event ( Node camera, InputEvent event, Vector3 click_position, Vector3 click_normal, int shape_idx )
Emitted when _input_event receives an event. See its description for details.
Emitted when the mouse pointer enters any of this object’s shapes.
Emitted when the mouse pointer exits all this object’s shapes.
Property Descriptions¶
- bool input_capture_on_drag
Default | false |
Setter | set_capture_input_on_drag(value) |
Getter | get_capture_input_on_drag() |
If true
, the CollisionObject
will continue to receive input events as the mouse is dragged across its shapes.
- bool input_ray_pickable
Default | true |
Setter | set_ray_pickable(value) |
Getter | is_ray_pickable() |
If true
, the CollisionObject
’s shapes will respond to RayCasts.
Method Descriptions¶
- void _input_event ( Object camera, InputEvent event, Vector3 click_position, Vector3 click_normal, int shape_idx ) virtual
Accepts unhandled InputEvents. click_position
is the clicked location in world space and click_normal
is the normal vector extending from the clicked surface of the Shape at shape_idx
. Connect to the input_event
signal to easily pick up these events.
Creates a new shape owner for the given object. Returns owner_id
of the new owner for future reference.
- RID get_rid ( ) const
Returns the object’s RID.
- Array get_shape_owners ( )
Returns an Array of owner_id
identifiers. You can use these ids in other methods that take owner_id
as an argument.
If true
, the shape owner and its shapes are disabled.
- void remove_shape_owner ( int owner_id )
Removes the given shape owner.
Returns the owner_id
of the given shape.
Adds a Shape to the shape owner.
- void shape_owner_clear_shapes ( int owner_id )
Removes all shapes from the shape owner.
Returns the parent object of the given shape owner.
Returns the Shape with the given id from the given shape owner.
Returns the number of shapes the given shape owner contains.
Returns the child index of the Shape with the given id from the given shape owner.
Returns the shape owner’s Transform.
Removes a shape from the given shape owner.
If true
, disables the given shape owner.
Sets the Transform of the given shape owner.