AnimationNodeStateMachine¶
Inherits: AnimationRootNode < AnimationNode < Resource < Reference < Object
State machine for control of animations.
Description¶
Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the AnimationTree node to control it programmatically.
Example:
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
Tutorials¶
Methods¶
Method Descriptions¶
- void add_node ( String name, AnimationNode node, Vector2 position=Vector2( 0, 0 ) )
Adds a new node to the graph. The position
is used for display in the editor.
- void add_transition ( String from, String to, AnimationNodeStateMachineTransition transition )
Adds a transition between the given nodes.
- String get_end_node ( ) const
Returns the graph’s end node.
- Vector2 get_graph_offset ( ) const
Returns the draw offset of the graph. Used for display in the editor.
- AnimationNode get_node ( String name ) const
Returns the animation node with the given name.
- String get_node_name ( AnimationNode node ) const
Returns the given animation node’s name.
Returns the given node’s coordinates. Used for display in the editor.
- String get_start_node ( ) const
Returns the graph’s end node.
- AnimationNodeStateMachineTransition get_transition ( int idx ) const
Returns the given transition.
- int get_transition_count ( ) const
Returns the number of connections in the graph.
Returns the given transition’s start node.
Returns the given transition’s end node.
Returns true
if the graph contains the given node.
Returns true
if there is a transition between the given nodes.
- void remove_node ( String name )
Deletes the given node from the graph.
Deletes the transition between the two specified nodes.
- void remove_transition_by_index ( int idx )
Deletes the given transition by index.
Renames the given node.
- void replace_node ( String name, AnimationNode node )
Replaces the node and keeps its transitions unchanged.
- void set_end_node ( String name )
Sets the given node as the graph end point.
- void set_graph_offset ( Vector2 offset )
Sets the draw offset of the graph. Used for display in the editor.
Sets the node’s coordinates. Used for display in the editor.
- void set_start_node ( String name )
Sets the given node as the graph start point.