InputEvent¶
Inherits: Resource < Reference < Object
Inherited By: InputEventAction, InputEventJoypadButton, InputEventJoypadMotion, InputEventMIDI, InputEventScreenDrag, InputEventScreenTouch, InputEventWithModifiers
Generic input event.
Description¶
Base class of all sort of input event. See Node._input.
Tutorials¶
Methods¶
bool | accumulate ( InputEvent with_event ) |
String | as_text ( ) const |
float | get_action_strength ( String action ) const |
bool | is_action ( String action ) const |
bool | is_action_pressed ( String action, bool allow_echo=false ) const |
bool | is_action_released ( String action ) const |
bool | is_action_type ( ) const |
bool | is_echo ( ) const |
bool | is_pressed ( ) const |
bool | shortcut_match ( InputEvent event ) const |
InputEvent | xformed_by ( Transform2D xform, Vector2 local_ofs=Vector2( 0, 0 ) ) const |
Property Descriptions¶
- int device
Default | 0 |
Setter | set_device(value) |
Getter | get_device() |
The event’s device ID.
Note: This device ID will always be -1
for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
Method Descriptions¶
- bool accumulate ( InputEvent with_event )
Returns true
if the given input event and this input event can be added together (only for events of type InputEventMouseMotion).
The given input event’s position, global position and speed will be copied. The resulting relative
is a sum of both events. Both events’ modifiers have to be identical.
- String as_text ( ) const
Returns a String representation of the event.
Returns a value between 0.0 and 1.0 depending on the given actions’ state. Useful for getting the value of events of type InputEventJoypadMotion.
Returns true
if this input event matches a pre-defined action of any type.
Returns true
if the given action is being pressed (and is not an echo event for InputEventKey events, unless allow_echo
is true
). Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.
Returns true
if the given action is released (i.e. not pressed). Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.
- bool is_action_type ( ) const
Returns true
if this input event’s type is one that can be assigned to an input action.
- bool is_echo ( ) const
Returns true
if this input event is an echo event (only for events of type InputEventKey).
- bool is_pressed ( ) const
Returns true
if this input event is pressed. Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.
- bool shortcut_match ( InputEvent event ) const
Returns true
if the given input event is checking for the same key (InputEventKey), button (InputEventJoypadButton) or action (InputEventAction).
- InputEvent xformed_by ( Transform2D xform, Vector2 local_ofs=Vector2( 0, 0 ) ) const
Returns a copy of the given input event which has been offset by local_ofs
and transformed by xform
. Relevant for events of type InputEventMouseButton, InputEventMouseMotion, InputEventScreenTouch, InputEventScreenDrag, InputEventMagnifyGesture and InputEventPanGesture.