Particles¶
Inherits: GeometryInstance < VisualInstance < Spatial < Node < Object
3D particle emitter.
Description¶
3D particle node used to create a variety of particle systems and effects. Particles features an emitter that generates some number of particles at a given rate.
Use the process_material property to add a ParticlesMaterial to configure particle appearance and behavior. Alternatively, you can add a ShaderMaterial which will be applied to all particles.
Properties¶
| int | amount | 8 |
| DrawOrder | draw_order | 0 |
| Mesh | draw_pass_1 | |
| Mesh | draw_pass_2 | |
| Mesh | draw_pass_3 | |
| Mesh | draw_pass_4 | |
| int | draw_passes | 1 |
| bool | emitting | true |
| float | explosiveness | 0.0 |
| int | fixed_fps | 0 |
| bool | fract_delta | true |
| float | lifetime | 1.0 |
| bool | local_coords | true |
| bool | one_shot | false |
| float | preprocess | 0.0 |
| Material | process_material | |
| float | randomness | 0.0 |
| float | speed_scale | 1.0 |
| AABB | visibility_aabb | AABB( -4, -4, -4, 8, 8, 8 ) |
Methods¶
| AABB | capture_aabb ( ) const |
| Mesh | get_draw_pass_mesh ( int pass ) const |
| void | restart ( ) |
| void | set_draw_pass_mesh ( int pass, Mesh mesh ) |
Enumerations¶
Constants¶
Property Descriptions¶
- int amount
| Default | 8 |
| Setter | set_amount(value) |
| Getter | get_amount() |
Number of particles to emit.
- DrawOrder draw_order
| Default | 0 |
| Setter | set_draw_order(value) |
| Getter | get_draw_order() |
Particle draw order. Uses DrawOrder values.
- Mesh draw_pass_1
| Setter | set_draw_pass_mesh(value) |
| Getter | get_draw_pass_mesh() |
Mesh that is drawn for the first draw pass.
- Mesh draw_pass_2
| Setter | set_draw_pass_mesh(value) |
| Getter | get_draw_pass_mesh() |
Mesh that is drawn for the second draw pass.
- Mesh draw_pass_3
| Setter | set_draw_pass_mesh(value) |
| Getter | get_draw_pass_mesh() |
Mesh that is drawn for the third draw pass.
- Mesh draw_pass_4
| Setter | set_draw_pass_mesh(value) |
| Getter | get_draw_pass_mesh() |
Mesh that is drawn for the fourth draw pass.
- int draw_passes
| Default | 1 |
| Setter | set_draw_passes(value) |
| Getter | get_draw_passes() |
The number of draw passes when rendering particles.
- bool emitting
| Default | true |
| Setter | set_emitting(value) |
| Getter | is_emitting() |
If true, particles are being emitted.
- float explosiveness
| Default | 0.0 |
| Setter | set_explosiveness_ratio(value) |
| Getter | get_explosiveness_ratio() |
Time ratio between each emission. If 0, particles are emitted continuously. If 1, all particles are emitted simultaneously.
- int fixed_fps
| Default | 0 |
| Setter | set_fixed_fps(value) |
| Getter | get_fixed_fps() |
The particle system’s frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
- bool fract_delta
| Default | true |
| Setter | set_fractional_delta(value) |
| Getter | get_fractional_delta() |
If true, results in fractional delta calculation which has a smoother particles display effect.
- float lifetime
| Default | 1.0 |
| Setter | set_lifetime(value) |
| Getter | get_lifetime() |
Amount of time each particle will exist.
- bool local_coords
| Default | true |
| Setter | set_use_local_coordinates(value) |
| Getter | get_use_local_coordinates() |
If true, particles use the parent node’s coordinate space. If false, they use global coordinates.
- bool one_shot
| Default | false |
| Setter | set_one_shot(value) |
| Getter | get_one_shot() |
If true, only amount particles will be emitted.
- float preprocess
| Default | 0.0 |
| Setter | set_pre_process_time(value) |
| Getter | get_pre_process_time() |
Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
- Material process_material
| Setter | set_process_material(value) |
| Getter | get_process_material() |
Material for processing particles. Can be a ParticlesMaterial or a ShaderMaterial.
- float randomness
| Default | 0.0 |
| Setter | set_randomness_ratio(value) |
| Getter | get_randomness_ratio() |
Emission randomness ratio.
- float speed_scale
| Default | 1.0 |
| Setter | set_speed_scale(value) |
| Getter | get_speed_scale() |
Speed scaling ratio. A value of 0 can be used to pause the particles.
- AABB visibility_aabb
| Default | AABB( -4, -4, -4, 8, 8, 8 ) |
| Setter | set_visibility_aabb(value) |
| Getter | get_visibility_aabb() |
The AABB that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
Method Descriptions¶
- AABB capture_aabb ( ) const
Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
Returns the Mesh that is drawn at index pass.
Restarts the particle emission, clearing existing particles.
Sets the Mesh that is drawn at index pass.