EditorScenePostImport¶
Post-processes scenes after import.
Description¶
Imported scenes can be automatically modified right after import by setting their Custom Script Import property to a tool
script that inherits from this class.
The post_import callback receives the imported scene’s root node and returns the modified version of the scene. Usage example:
tool # Needed so it runs in editor
extends EditorScenePostImport
# This sample changes all node names
# Called right after the scene is imported and gets the root node
func post_import(scene):
# Change all node names to "modified_[oldnodename]"
iterate(scene)
return scene # Remember to return the imported scene
func iterate(node):
if node != null:
node.name = "modified_" + node.name
for child in node.get_children():
iterate(child)
Tutorials¶
Methods¶
String | get_source_file ( ) const |
String | get_source_folder ( ) const |
Object | post_import ( Object scene ) virtual |
Method Descriptions¶
- String get_source_file ( ) const
Returns the source file path which got imported (e.g. res://scene.dae
).
- String get_source_folder ( ) const
Returns the resource folder the imported scene file is located in.
Called after the scene was imported. This method must return the modified version of the scene.