NativeScript¶
Inherits: Script < Resource < Reference < Object
Properties¶
String | class_name | "" |
GDNativeLibrary | library | |
String | script_class_icon_path | "" |
String | script_class_name | "" |
Methods¶
String | get_class_documentation ( ) const |
String | get_method_documentation ( String method ) const |
String | get_property_documentation ( String path ) const |
String | get_signal_documentation ( String signal_name ) const |
Variant | new ( … ) vararg |
Property Descriptions¶
- String class_name
Default | "" |
Setter | set_class_name(value) |
Getter | get_class_name() |
- GDNativeLibrary library
Setter | set_library(value) |
Getter | get_library() |
- String script_class_icon_path
Default | "" |
Setter | set_script_class_icon_path(value) |
Getter | get_script_class_icon_path() |
- String script_class_name
Default | "" |
Setter | set_script_class_name(value) |
Getter | get_script_class_name() |
Method Descriptions¶
- String get_class_documentation ( ) const
Returns the documentation string that was previously set with godot_nativescript_set_class_documentation
.
Returns the documentation string that was previously set with godot_nativescript_set_method_documentation
.
Returns the documentation string that was previously set with godot_nativescript_set_property_documentation
.
Returns the documentation string that was previously set with godot_nativescript_set_signal_documentation
.
- Variant new ( … ) vararg
Constructs a new object of the base type with a script of this type already attached.
Note: Any arguments passed to this function will be ignored and not passed to the native constructor function. This will change with in a future API extension.