RayShape2D¶
Inherits: Shape2D < Resource < Reference < Object
Ray shape for 2D collisions.
Description¶
Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It’s often useful for characters.
Properties¶
float | length | 20.0 |
bool | slips_on_slope | false |