EditorInspector

Inherits: ScrollContainer < Container < Control < CanvasItem < Node < Object

A tab used to edit properties of the selected node.

Description

The editor inspector is by default located on the right-hand side of the editor. It’s used to edit the properties of the selected node. For example, you can select a node such as Sprite then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.

Note: This class shouldn’t be instantiated directly. Instead, access the singleton using EditorInterface.get_inspector.

Properties

bool scroll_horizontal_enabled false (parent override)

Methods

void refresh ( )

Signals

  • object_id_selected ( int id )

  • property_edited ( String property )

  • property_keyed ( String property )

  • property_selected ( String property )

  • property_toggled ( String property, bool checked )


  • restart_requested ( )

Method Descriptions

  • void refresh ( )