OccluderPolygon2D

Inherits: Resource < Reference < Object

Defines a 2D polygon for LightOccluder2D.

Description

Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D.

Properties

bool closed true
CullMode cull_mode 0
PoolVector2Array polygon PoolVector2Array(  )

Enumerations

enum CullMode:

  • CULL_DISABLED = 0 — Culling is disabled. See cull_mode.
  • CULL_CLOCKWISE = 1 — Culling is performed in the clockwise direction. See cull_mode.
  • CULL_COUNTER_CLOCKWISE = 2 — Culling is performed in the counterclockwise direction. See cull_mode.

Property Descriptions

Default true
Setter set_closed(value)
Getter is_closed()

If true, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline’s direction.


Default 0
Setter set_cull_mode(value)
Getter get_cull_mode()

The culling mode to use.


Default PoolVector2Array(  )
Setter set_polygon(value)
Getter get_polygon()

A Vector2 array with the index for polygon’s vertices positions.

Note: The returned value is a copy of the underlying array, rather than a reference.