CubeMap¶
Inherits: Resource < Reference < Object
A CubeMap is a 6-sided 3D texture.
Description¶
A 6-sided 3D texture typically used for faking reflections. It can be used to make an object look as if it’s reflecting its surroundings. This usually delivers much better performance than other reflection methods.
Properties¶
Methods¶
Enumerations¶
- STORAGE_RAW = 0 — Store the
CubeMap
without any compression. - STORAGE_COMPRESS_LOSSY = 1 — Store the
CubeMap
with strong compression that reduces image quality. - STORAGE_COMPRESS_LOSSLESS = 2 — Store the
CubeMap
with moderate compression that doesn’t reduce image quality.
- SIDE_LEFT = 0 — Identifier for the left face of the
CubeMap
. - SIDE_RIGHT = 1 — Identifier for the right face of the
CubeMap
. - SIDE_BOTTOM = 2 — Identifier for the bottom face of the
CubeMap
. - SIDE_TOP = 3 — Identifier for the top face of the
CubeMap
. - SIDE_FRONT = 4 — Identifier for the front face of the
CubeMap
. - SIDE_BACK = 5 — Identifier for the back face of the
CubeMap
.
- FLAG_MIPMAPS = 1 — Generate mipmaps, to enable smooth zooming out of the texture.
- FLAG_REPEAT = 2 — Repeat (instead of clamp to edge).
- FLAG_FILTER = 4 — Turn on magnifying filter, to enable smooth zooming in of the texture.
- FLAGS_DEFAULT = 7 — Default flags. Generate mipmaps, repeat, and filter are enabled.
Property Descriptions¶
- int flags
Default | 7 |
Setter | set_flags(value) |
Getter | get_flags() |
The render flags for the CubeMap
. See the Flags constants for details.
- float lossy_storage_quality
Default | 0.7 |
Setter | set_lossy_storage_quality(value) |
Getter | get_lossy_storage_quality() |
The lossy storage quality of the CubeMap
if the storage mode is set to STORAGE_COMPRESS_LOSSY.
- Storage storage_mode
Default | 0 |
Setter | set_storage(value) |
Getter | get_storage() |
The CubeMap
’s storage mode. See Storage constants.