ParticlesMaterial¶
Inherits: Material < Resource < Reference < Object
Particle properties for Particles and Particles2D nodes.
Description¶
ParticlesMaterial defines particle properties and behavior. It is used in the process_material
of Particles and Particles2D emitter nodes.
Some of this material’s properties are applied to each particle when emitted, while others can have a CurveTexture applied to vary values over the lifetime of the particle.
When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between 1.0
and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of 0.4
would scale the original property between 0.4-1.0
of its original value.
Properties¶
Methods¶
bool | get_flag ( Flags flag ) const |
float | get_param ( Parameter param ) const |
float | get_param_randomness ( Parameter param ) const |
Texture | get_param_texture ( Parameter param ) const |
void | set_flag ( Flags flag, bool enable ) |
void | set_param ( Parameter param, float value ) |
void | set_param_randomness ( Parameter param, float randomness ) |
void | set_param_texture ( Parameter param, Texture texture ) |
Enumerations¶
- PARAM_INITIAL_LINEAR_VELOCITY = 0 — Use with set_param, set_param_randomness, and set_param_texture to set initial velocity properties.
- PARAM_ANGULAR_VELOCITY = 1 — Use with set_param, set_param_randomness, and set_param_texture to set angular velocity properties.
- PARAM_ORBIT_VELOCITY = 2 — Use with set_param, set_param_randomness, and set_param_texture to set orbital velocity properties.
- PARAM_LINEAR_ACCEL = 3 — Use with set_param, set_param_randomness, and set_param_texture to set linear acceleration properties.
- PARAM_RADIAL_ACCEL = 4 — Use with set_param, set_param_randomness, and set_param_texture to set radial acceleration properties.
- PARAM_TANGENTIAL_ACCEL = 5 — Use with set_param, set_param_randomness, and set_param_texture to set tangential acceleration properties.
- PARAM_DAMPING = 6 — Use with set_param, set_param_randomness, and set_param_texture to set damping properties.
- PARAM_ANGLE = 7 — Use with set_param, set_param_randomness, and set_param_texture to set angle properties.
- PARAM_SCALE = 8 — Use with set_param, set_param_randomness, and set_param_texture to set scale properties.
- PARAM_HUE_VARIATION = 9 — Use with set_param, set_param_randomness, and set_param_texture to set hue variation properties.
- PARAM_ANIM_SPEED = 10 — Use with set_param, set_param_randomness, and set_param_texture to set animation speed properties.
- PARAM_ANIM_OFFSET = 11 — Use with set_param, set_param_randomness, and set_param_texture to set animation offset properties.
- PARAM_MAX = 12 — Represents the size of the Parameter enum.
- FLAG_ALIGN_Y_TO_VELOCITY = 0 — Use with set_flag to set flag_align_y.
- FLAG_ROTATE_Y = 1 — Use with set_flag to set flag_rotate_y.
- FLAG_DISABLE_Z = 2 — Use with set_flag to set flag_disable_z.
- FLAG_MAX = 3 — Represents the size of the Flags enum.
- EMISSION_SHAPE_POINT = 0 — All particles will be emitted from a single point.
- EMISSION_SHAPE_SPHERE = 1 — Particles will be emitted in the volume of a sphere.
- EMISSION_SHAPE_BOX = 2 — Particles will be emitted in the volume of a box.
- EMISSION_SHAPE_POINTS = 3 — Particles will be emitted at a position determined by sampling a random point on the emission_point_texture. Particle color will be modulated by emission_color_texture.
- EMISSION_SHAPE_DIRECTED_POINTS = 4 — Particles will be emitted at a position determined by sampling a random point on the emission_point_texture. Particle velocity and rotation will be set based on emission_normal_texture. Particle color will be modulated by emission_color_texture.
- EMISSION_SHAPE_MAX = 5 — Represents the size of the EmissionShape enum.
Property Descriptions¶
- float angle
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Initial rotation applied to each particle, in degrees.
Only applied when flag_disable_z or flag_rotate_y are true
or the SpatialMaterial being used to draw the particle is using SpatialMaterial.BILLBOARD_PARTICLES.
- Texture angle_curve
Setter | set_param_texture(value) |
Getter | get_param_texture() |
Each particle’s rotation will be animated along this CurveTexture.
- float angle_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Rotation randomness ratio.
- float angular_velocity
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
Only applied when flag_disable_z or flag_rotate_y are true
or the SpatialMaterial being used to draw the particle is using SpatialMaterial.BILLBOARD_PARTICLES.
- Texture angular_velocity_curve
Setter | set_param_texture(value) |
Getter | get_param_texture() |
Each particle’s angular velocity will vary along this CurveTexture.
- float angular_velocity_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Angular velocity randomness ratio.
- float anim_offset
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Particle animation offset.
- Texture anim_offset_curve
Setter | set_param_texture(value) |
Getter | get_param_texture() |
Each particle’s animation offset will vary along this CurveTexture.
- float anim_offset_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Animation offset randomness ratio.
- float anim_speed
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Particle animation speed.
- Texture anim_speed_curve
Setter | set_param_texture(value) |
Getter | get_param_texture() |
Each particle’s animation speed will vary along this CurveTexture.
- float anim_speed_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Animation speed randomness ratio.
- Color color
Default | Color( 1, 1, 1, 1 ) |
Setter | set_color(value) |
Getter | get_color() |
Each particle’s initial color. If the Particles2D’s texture
is defined, it will be multiplied by this color. To have particle display color in a SpatialMaterial make sure to set SpatialMaterial.vertex_color_use_as_albedo to true
.
- Texture color_ramp
Setter | set_color_ramp(value) |
Getter | get_color_ramp() |
Each particle’s color will vary along this GradientTexture.
- float damping
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
The rate at which particles lose velocity.
- Texture damping_curve
Setter | set_param_texture(value) |
Getter | get_param_texture() |
Damping will vary along this CurveTexture.
- float damping_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Damping randomness ratio.
- Vector3 direction
Default | Vector3( 1, 0, 0 ) |
Setter | set_direction(value) |
Getter | get_direction() |
Unit vector specifying the particles’ emission direction.
- Vector3 emission_box_extents
Setter | set_emission_box_extents(value) |
Getter | get_emission_box_extents() |
The box’s extents if emission_shape
is set to EMISSION_SHAPE_BOX.
- Texture emission_color_texture
Setter | set_emission_color_texture(value) |
Getter | get_emission_color_texture() |
Particle color will be modulated by color determined by sampling this texture at the same point as the emission_point_texture.
- Texture emission_normal_texture
Setter | set_emission_normal_texture(value) |
Getter | get_emission_normal_texture() |
Particle velocity and rotation will be set by sampling this texture at the same point as the emission_point_texture. Used only in EMISSION_SHAPE_DIRECTED_POINTS. Can be created automatically from mesh or node by selecting “Create Emission Points from Mesh/Node” under the “Particles” tool in the toolbar.
- int emission_point_count
Setter | set_emission_point_count(value) |
Getter | get_emission_point_count() |
The number of emission points if emission_shape
is set to EMISSION_SHAPE_POINTS or EMISSION_SHAPE_DIRECTED_POINTS.
- Texture emission_point_texture
Setter | set_emission_point_texture(value) |
Getter | get_emission_point_texture() |
Particles will be emitted at positions determined by sampling this texture at a random position. Used with EMISSION_SHAPE_POINTS and EMISSION_SHAPE_DIRECTED_POINTS. Can be created automatically from mesh or node by selecting “Create Emission Points from Mesh/Node” under the “Particles” tool in the toolbar.
- EmissionShape emission_shape
Default | 0 |
Setter | set_emission_shape(value) |
Getter | get_emission_shape() |
Particles will be emitted inside this region. Use EmissionShape constants for values.
- float emission_sphere_radius
Setter | set_emission_sphere_radius(value) |
Getter | get_emission_sphere_radius() |
The sphere’s radius if emission_shape
is set to EMISSION_SHAPE_SPHERE.
- bool flag_align_y
Default | false |
Setter | set_flag(value) |
Getter | get_flag() |
Align Y axis of particle with the direction of its velocity.
- bool flag_disable_z
Default | false |
Setter | set_flag(value) |
Getter | get_flag() |
If true
, particles will not move on the z axis.
- bool flag_rotate_y
Default | false |
Setter | set_flag(value) |
Getter | get_flag() |
If true
, particles rotate around Y axis by angle.
- float flatness
Default | 0.0 |
Setter | set_flatness(value) |
Getter | get_flatness() |
Amount of spread in Y/Z plane. A value of 1
restricts particles to X/Z plane.
- Vector3 gravity
Default | Vector3( 0, -9.8, 0 ) |
Setter | set_gravity(value) |
Getter | get_gravity() |
Gravity applied to every particle.
- float hue_variation
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Initial hue variation applied to each particle.
- Texture hue_variation_curve
Setter | set_param_texture(value) |
Getter | get_param_texture() |
Each particle’s hue will vary along this CurveTexture.
- float hue_variation_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Hue variation randomness ratio.
- float initial_velocity
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Initial velocity magnitude for each particle. Direction comes from spread and the node’s orientation.
- float initial_velocity_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Initial velocity randomness ratio.
- float lifetime_randomness
Default | 0.0 |
Setter | set_lifetime_randomness(value) |
Getter | get_lifetime_randomness() |
Particle lifetime randomness ratio.
- float linear_accel
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Linear acceleration applied to each particle in the direction of motion.
- Texture linear_accel_curve
Setter | set_param_texture(value) |
Getter | get_param_texture() |
Each particle’s linear acceleration will vary along this CurveTexture.
- float linear_accel_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Linear acceleration randomness ratio.
- float orbit_velocity
Setter | set_param(value) |
Getter | get_param() |
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
Only available when flag_disable_z is true
.
- Texture orbit_velocity_curve
Setter | set_param_texture(value) |
Getter | get_param_texture() |
Each particle’s orbital velocity will vary along this CurveTexture.
- float orbit_velocity_random
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Orbital velocity randomness ratio.
- float radial_accel
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
- Texture radial_accel_curve
Setter | set_param_texture(value) |
Getter | get_param_texture() |
Each particle’s radial acceleration will vary along this CurveTexture.
- float radial_accel_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Radial acceleration randomness ratio.
- float scale
Default | 1.0 |
Setter | set_param(value) |
Getter | get_param() |
Initial scale applied to each particle.
- Texture scale_curve
Setter | set_param_texture(value) |
Getter | get_param_texture() |
Each particle’s scale will vary along this CurveTexture.
- float scale_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Scale randomness ratio.
- float spread
Default | 45.0 |
Setter | set_spread(value) |
Getter | get_spread() |
Each particle’s initial direction range from +spread
to -spread
degrees. Applied to X/Z plane and Y/Z planes.
- float tangential_accel
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle’s velocity giving the particles a swirling motion.
- Texture tangential_accel_curve
Setter | set_param_texture(value) |
Getter | get_param_texture() |
Each particle’s tangential acceleration will vary along this CurveTexture.
- float tangential_accel_random
Default | 0.0 |
Setter | set_param_randomness(value) |
Getter | get_param_randomness() |
Tangential acceleration randomness ratio.
- GradientTexture trail_color_modifier
Setter | set_trail_color_modifier(value) |
Getter | get_trail_color_modifier() |
Trail particles’ color will vary along this GradientTexture.
- int trail_divisor
Default | 1 |
Setter | set_trail_divisor(value) |
Getter | get_trail_divisor() |
Emitter will emit amount
divided by trail_divisor
particles. The remaining particles will be used as trail(s).
- CurveTexture trail_size_modifier
Setter | set_trail_size_modifier(value) |
Getter | get_trail_size_modifier() |
Trail particles’ size will vary along this CurveTexture.
Method Descriptions¶
Returns true
if the specified flag is enabled.
Returns the value of the specified parameter.
Returns the randomness ratio associated with the specified parameter.
Returns the Texture used by the specified parameter.
If true
, enables the specified flag. See Flags for options.
Sets the specified Parameter.
Sets the randomness ratio for the specified Parameter.