Environment

Inherits: Resource < Reference < Object

Resource for environment nodes (like WorldEnvironment) that define multiple rendering options.

Description

Resource for environment nodes (like WorldEnvironment) that define multiple environment operations (such as background Sky or Color, ambient light, fog, depth-of-field…). These parameters affect the final render of the scene. The order of these operations is:

  • Depth of Field Blur
  • Glow
  • Tonemap (Auto Exposure)
  • Adjustments

Properties

float adjustment_brightness 1.0
Texture adjustment_color_correction  
float adjustment_contrast 1.0
bool adjustment_enabled false
float adjustment_saturation 1.0
Color ambient_light_color Color( 0, 0, 0, 1 )
float ambient_light_energy 1.0
float ambient_light_sky_contribution 1.0
bool auto_exposure_enabled false
float auto_exposure_max_luma 8.0
float auto_exposure_min_luma 0.05
float auto_exposure_scale 0.4
float auto_exposure_speed 0.5
int background_camera_feed_id 1
int background_canvas_max_layer 0
Color background_color Color( 0, 0, 0, 1 )
float background_energy 1.0
BGMode background_mode 0
Sky background_sky  
float background_sky_custom_fov 0.0
Basis background_sky_orientation Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )
Vector3 background_sky_rotation Vector3( 0, 0, 0 )
Vector3 background_sky_rotation_degrees Vector3( 0, 0, 0 )
float dof_blur_far_amount 0.1
float dof_blur_far_distance 10.0
bool dof_blur_far_enabled false
DOFBlurQuality dof_blur_far_quality 1
float dof_blur_far_transition 5.0
float dof_blur_near_amount 0.1
float dof_blur_near_distance 2.0
bool dof_blur_near_enabled false
DOFBlurQuality dof_blur_near_quality 1
float dof_blur_near_transition 1.0
Color fog_color Color( 0.5, 0.6, 0.7, 1 )
float fog_depth_begin 10.0
float fog_depth_curve 1.0
bool fog_depth_enabled true
float fog_depth_end 100.0
bool fog_enabled false
float fog_height_curve 1.0
bool fog_height_enabled false
float fog_height_max 0.0
float fog_height_min 10.0
float fog_sun_amount 0.0
Color fog_sun_color Color( 1, 0.9, 0.7, 1 )
float fog_transmit_curve 1.0
bool fog_transmit_enabled false
bool glow_bicubic_upscale false
GlowBlendMode glow_blend_mode 2
float glow_bloom 0.0
bool glow_enabled false
float glow_hdr_luminance_cap 12.0
float glow_hdr_scale 2.0
float glow_hdr_threshold 1.0
float glow_intensity 0.8
bool glow_levels/1 false
bool glow_levels/2 false
bool glow_levels/3 true
bool glow_levels/4 false
bool glow_levels/5 true
bool glow_levels/6 false
bool glow_levels/7 false
float glow_strength 1.0
float ss_reflections_depth_tolerance 0.2
bool ss_reflections_enabled false
float ss_reflections_fade_in 0.15
float ss_reflections_fade_out 2.0
int ss_reflections_max_steps 64
bool ss_reflections_roughness true
float ssao_ao_channel_affect 0.0
float ssao_bias 0.01
SSAOBlur ssao_blur 3
Color ssao_color Color( 0, 0, 0, 1 )
float ssao_edge_sharpness 4.0
bool ssao_enabled false
float ssao_intensity 1.0
float ssao_intensity2 1.0
float ssao_light_affect 0.0
SSAOQuality ssao_quality 1
float ssao_radius 1.0
float ssao_radius2 0.0
float tonemap_exposure 1.0
ToneMapper tonemap_mode 0
float tonemap_white 1.0

Methods

bool is_glow_level_enabled ( int idx ) const
void set_glow_level ( int idx, bool enabled )

Enumerations

enum BGMode:

  • BG_KEEP = 5 — Keeps on screen every pixel drawn in the background. This is the fastest background mode, but it can only be safely used in fully-interior scenes (no visible sky or sky reflections). If enabled in a scene where the background is visible, “ghost trail” artifacts will be visible when moving the camera.
  • BG_CLEAR_COLOR = 0 — Clears the background using the clear color defined in ProjectSettings.rendering/environment/default_clear_color.
  • BG_COLOR = 1 — Clears the background using a custom clear color.
  • BG_SKY = 2 — Displays a user-defined sky in the background.
  • BG_COLOR_SKY = 3 — Clears the background using a custom clear color and allows defining a sky for shading and reflection. This mode is slightly faster than BG_SKY and should be preferred in scenes where reflections can be visible, but the sky itself never is (e.g. top-down camera).
  • BG_CANVAS = 4 — Displays a CanvasLayer in the background.
  • BG_CAMERA_FEED = 6 — Displays a camera feed in the background.
  • BG_MAX = 7 — Represents the size of the BGMode enum.

enum GlowBlendMode:

  • GLOW_BLEND_MODE_ADDITIVE = 0 — Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.
  • GLOW_BLEND_MODE_SCREEN = 1 — Screen glow blending mode. Increases brightness, used frequently with bloom.
  • GLOW_BLEND_MODE_SOFTLIGHT = 2 — Soft light glow blending mode. Modifies contrast, exposes shadows and highlights (vivid bloom).
  • GLOW_BLEND_MODE_REPLACE = 3 — Replace glow blending mode. Replaces all pixels’ color by the glow value. This can be used to simulate a full-screen blur effect by tweaking the glow parameters to match the original image’s brightness.

enum ToneMapper:

  • TONE_MAPPER_LINEAR = 0 — Linear tonemapper operator. Reads the linear data and passes it on unmodified.
  • TONE_MAPPER_REINHARDT = 1 — Reinhardt tonemapper operator. Performs a variation on rendered pixels’ colors by this formula: color = color / (1 + color).
  • TONE_MAPPER_FILMIC = 2 — Filmic tonemapper operator.
  • TONE_MAPPER_ACES = 3 — Academy Color Encoding System tonemapper operator.

enum DOFBlurQuality:

  • DOF_BLUR_QUALITY_LOW = 0 — Low depth-of-field blur quality (fastest).
  • DOF_BLUR_QUALITY_MEDIUM = 1 — Medium depth-of-field blur quality.
  • DOF_BLUR_QUALITY_HIGH = 2 — High depth-of-field blur quality (slowest).

enum SSAOBlur:

  • SSAO_BLUR_DISABLED = 0 — No blur for the screen-space ambient occlusion effect (fastest).
  • SSAO_BLUR_1x1 = 1 — 1×1 blur for the screen-space ambient occlusion effect.
  • SSAO_BLUR_2x2 = 2 — 2×2 blur for the screen-space ambient occlusion effect.
  • SSAO_BLUR_3x3 = 3 — 3×3 blur for the screen-space ambient occlusion effect (slowest).

enum SSAOQuality:

  • SSAO_QUALITY_LOW = 0 — Low quality for the screen-space ambient occlusion effect (fastest).
  • SSAO_QUALITY_MEDIUM = 1 — Low quality for the screen-space ambient occlusion effect.
  • SSAO_QUALITY_HIGH = 2 — Low quality for the screen-space ambient occlusion effect (slowest).

Property Descriptions

  • float adjustment_brightness
Default 1.0
Setter set_adjustment_brightness(value)
Getter get_adjustment_brightness()

The global brightness value of the rendered scene. Effective only if adjustment_enabled is true.


  • Texture adjustment_color_correction
Setter set_adjustment_color_correction(value)
Getter get_adjustment_color_correction()

Applies the provided Texture resource to affect the global color aspect of the rendered scene. Effective only if adjustment_enabled is true.


  • float adjustment_contrast
Default 1.0
Setter set_adjustment_contrast(value)
Getter get_adjustment_contrast()

The global contrast value of the rendered scene (default value is 1). Effective only if adjustment_enabled is true.


  • bool adjustment_enabled
Default false
Setter set_adjustment_enable(value)
Getter is_adjustment_enabled()

If true, enables the adjustment_* properties provided by this resource. If false, modifications to the adjustment_* properties will have no effect on the rendered scene.


  • float adjustment_saturation
Default 1.0
Setter set_adjustment_saturation(value)
Getter get_adjustment_saturation()

The global color saturation value of the rendered scene (default value is 1). Effective only if adjustment_enabled is true.


  • Color ambient_light_color
Default Color( 0, 0, 0, 1 )
Setter set_ambient_light_color(value)
Getter get_ambient_light_color()

The ambient light’s Color.


  • float ambient_light_energy
Default 1.0
Setter set_ambient_light_energy(value)
Getter get_ambient_light_energy()

The ambient light’s energy. The higher the value, the stronger the light.


  • float ambient_light_sky_contribution
Default 1.0
Setter set_ambient_light_sky_contribution(value)
Getter get_ambient_light_sky_contribution()

Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky’s light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene.


  • bool auto_exposure_enabled
Default false
Setter set_tonemap_auto_exposure(value)
Getter get_tonemap_auto_exposure()

If true, enables the tonemapping auto exposure mode of the scene renderer. If true, the renderer will automatically determine the exposure setting to adapt to the scene’s illumination and the observed light.


  • float auto_exposure_max_luma
Default 8.0
Setter set_tonemap_auto_exposure_max(value)
Getter get_tonemap_auto_exposure_max()

The maximum luminance value for the auto exposure.


  • float auto_exposure_min_luma
Default 0.05
Setter set_tonemap_auto_exposure_min(value)
Getter get_tonemap_auto_exposure_min()

The minimum luminance value for the auto exposure.


  • float auto_exposure_scale
Default 0.4
Setter set_tonemap_auto_exposure_grey(value)
Getter get_tonemap_auto_exposure_grey()

The scale of the auto exposure effect. Affects the intensity of auto exposure.


  • float auto_exposure_speed
Default 0.5
Setter set_tonemap_auto_exposure_speed(value)
Getter get_tonemap_auto_exposure_speed()

The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.


  • int background_camera_feed_id
Default 1
Setter set_camera_feed_id(value)
Getter get_camera_feed_id()

The ID of the camera feed to show in the background.


  • int background_canvas_max_layer
Default 0
Setter set_canvas_max_layer(value)
Getter get_canvas_max_layer()

The maximum layer ID to display. Only effective when using the BG_CANVAS background mode.


Default Color( 0, 0, 0, 1 )
Setter set_bg_color(value)
Getter get_bg_color()

The Color displayed for clear areas of the scene. Only effective when using the BG_COLOR or BG_COLOR_SKY background modes).


  • float background_energy
Default 1.0
Setter set_bg_energy(value)
Getter get_bg_energy()

The power of the light emitted by the background.


Default 0
Setter set_background(value)
Getter get_background()

The background mode. See BGMode for possible values.


  • Sky background_sky
Setter set_sky(value)
Getter get_sky()

The Sky resource defined as background.


  • float background_sky_custom_fov
Default 0.0
Setter set_sky_custom_fov(value)
Getter get_sky_custom_fov()

The Sky resource’s custom field of view.


  • Basis background_sky_orientation
Default Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )
Setter set_sky_orientation(value)
Getter get_sky_orientation()

The Sky resource’s rotation expressed as a Basis.


Default Vector3( 0, 0, 0 )
Setter set_sky_rotation(value)
Getter get_sky_rotation()

The Sky resource’s rotation expressed as Euler angles in radians.


  • Vector3 background_sky_rotation_degrees
Default Vector3( 0, 0, 0 )
Setter set_sky_rotation_degrees(value)
Getter get_sky_rotation_degrees()

The Sky resource’s rotation expressed as Euler angles in degrees.


  • float dof_blur_far_amount
Default 0.1
Setter set_dof_blur_far_amount(value)
Getter get_dof_blur_far_amount()

The amount of far blur for the depth-of-field effect.


  • float dof_blur_far_distance
Default 10.0
Setter set_dof_blur_far_distance(value)
Getter get_dof_blur_far_distance()

The distance from the camera where the far blur effect affects the rendering.


  • bool dof_blur_far_enabled
Default false
Setter set_dof_blur_far_enabled(value)
Getter is_dof_blur_far_enabled()

If true, enables the depth-of-field far blur effect.


Default 1
Setter set_dof_blur_far_quality(value)
Getter get_dof_blur_far_quality()

The depth-of-field far blur’s quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower.


  • float dof_blur_far_transition
Default 5.0
Setter set_dof_blur_far_transition(value)
Getter get_dof_blur_far_transition()

The length of the transition between the no-blur area and far blur.


  • float dof_blur_near_amount
Default 0.1
Setter set_dof_blur_near_amount(value)
Getter get_dof_blur_near_amount()

The amount of near blur for the depth-of-field effect.


  • float dof_blur_near_distance
Default 2.0
Setter set_dof_blur_near_distance(value)
Getter get_dof_blur_near_distance()

Distance from the camera where the near blur effect affects the rendering.


  • bool dof_blur_near_enabled
Default false
Setter set_dof_blur_near_enabled(value)
Getter is_dof_blur_near_enabled()

If true, enables the depth-of-field near blur effect.


Default 1
Setter set_dof_blur_near_quality(value)
Getter get_dof_blur_near_quality()

The depth-of-field near blur’s quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower.


  • float dof_blur_near_transition
Default 1.0
Setter set_dof_blur_near_transition(value)
Getter get_dof_blur_near_transition()

The length of the transition between the near blur and no-blur area.


Default Color( 0.5, 0.6, 0.7, 1 )
Setter set_fog_color(value)
Getter get_fog_color()

The fog’s Color.


Default 10.0
Setter set_fog_depth_begin(value)
Getter get_fog_depth_begin()

The fog’s depth starting distance from the camera.


Default 1.0
Setter set_fog_depth_curve(value)
Getter get_fog_depth_curve()

The fog depth’s intensity curve. A number of presets are available in the Inspector by right-clicking the curve.


  • bool fog_depth_enabled
Default true
Setter set_fog_depth_enabled(value)
Getter is_fog_depth_enabled()

If true, the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera).


Default 100.0
Setter set_fog_depth_end(value)
Getter get_fog_depth_end()

The fog’s depth end distance from the camera. If this value is set to 0, it will be equal to the current camera’s Camera.far value.


Default false
Setter set_fog_enabled(value)
Getter is_fog_enabled()

If true, fog effects are enabled. fog_height_enabled and/or fog_depth_enabled must be set to true to actually display fog.


Default 1.0
Setter set_fog_height_curve(value)
Getter get_fog_height_curve()

The height fog’s intensity. A number of presets are available in the Inspector by right-clicking the curve.


  • bool fog_height_enabled
Default false
Setter set_fog_height_enabled(value)
Getter is_fog_height_enabled()

If true, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate “deep water” effects with a lower performance cost compared to a dedicated shader.


Default 0.0
Setter set_fog_height_max(value)
Getter get_fog_height_max()

The Y coordinate where the height fog will be the most intense. If this value is greater than fog_height_min, fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom.


Default 10.0
Setter set_fog_height_min(value)
Getter get_fog_height_min()

The Y coordinate where the height fog will be the least intense. If this value is greater than fog_height_max, fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top.


Default 0.0
Setter set_fog_sun_amount(value)
Getter get_fog_sun_amount()

The intensity of the depth fog color transition when looking towards the sun. The sun’s direction is determined automatically using the DirectionalLight node in the scene.


Default Color( 1, 0.9, 0.7, 1 )
Setter set_fog_sun_color(value)
Getter get_fog_sun_color()

The depth fog’s Color when looking towards the sun.


  • float fog_transmit_curve
Default 1.0
Setter set_fog_transmit_curve(value)
Getter get_fog_transmit_curve()

The intensity of the fog light transmittance effect. Amount of light that the fog transmits.


  • bool fog_transmit_enabled
Default false
Setter set_fog_transmit_enabled(value)
Getter is_fog_transmit_enabled()

Enables fog’s light transmission effect. If true, light will be more visible in the fog to simulate light scattering as in real life.


  • bool glow_bicubic_upscale
Default false
Setter set_glow_bicubic_upscale(value)
Getter is_glow_bicubic_upscale_enabled()

Smooths out the blockiness created by sampling higher levels, at the cost of performance.

Note: When using the GLES2 renderer, this is only available if the GPU supports the GL_EXT_gpu_shader4 extension.


Default 2
Setter set_glow_blend_mode(value)
Getter get_glow_blend_mode()

The glow blending mode.


Default 0.0
Setter set_glow_bloom(value)
Getter get_glow_bloom()

The bloom’s intensity. If set to a value higher than 0, this will make glow visible in areas darker than the glow_hdr_threshold.


Default false
Setter set_glow_enabled(value)
Getter is_glow_enabled()

If true, the glow effect is enabled.


  • float glow_hdr_luminance_cap
Default 12.0
Setter set_glow_hdr_luminance_cap(value)
Getter get_glow_hdr_luminance_cap()

The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect.


Default 2.0
Setter set_glow_hdr_bleed_scale(value)
Getter get_glow_hdr_bleed_scale()

The bleed scale of the HDR glow.


  • float glow_hdr_threshold
Default 1.0
Setter set_glow_hdr_bleed_threshold(value)
Getter get_glow_hdr_bleed_threshold()

The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn’t support HDR), this needs to be below 1.0 for glow to be visible. A value of 0.9 works well in this case.


Default 0.8
Setter set_glow_intensity(value)
Getter get_glow_intensity()

The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering.


  • bool glow_levels/1
Default false
Setter set_glow_level(value)
Getter is_glow_level_enabled()

If true, the 1st level of glow is enabled. This is the most “local” level (least blurry).


  • bool glow_levels/2
Default false
Setter set_glow_level(value)
Getter is_glow_level_enabled()

If true, the 2th level of glow is enabled.


  • bool glow_levels/3
Default true
Setter set_glow_level(value)
Getter is_glow_level_enabled()

If true, the 3th level of glow is enabled.


  • bool glow_levels/4
Default false
Setter set_glow_level(value)
Getter is_glow_level_enabled()

If true, the 4th level of glow is enabled.


  • bool glow_levels/5
Default true
Setter set_glow_level(value)
Getter is_glow_level_enabled()

If true, the 5th level of glow is enabled.


  • bool glow_levels/6
Default false
Setter set_glow_level(value)
Getter is_glow_level_enabled()

If true, the 6th level of glow is enabled.


  • bool glow_levels/7
Default false
Setter set_glow_level(value)
Getter is_glow_level_enabled()

If true, the 7th level of glow is enabled. This is the most “global” level (blurriest).


Default 1.0
Setter set_glow_strength(value)
Getter get_glow_strength()

The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering.


  • float ss_reflections_depth_tolerance
Default 0.2
Setter set_ssr_depth_tolerance(value)
Getter get_ssr_depth_tolerance()

The depth tolerance for screen-space reflections.


  • bool ss_reflections_enabled
Default false
Setter set_ssr_enabled(value)
Getter is_ssr_enabled()

If true, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from GIProbes or ReflectionProbes, but are slower and can’t reflect surfaces occluded by others.


  • float ss_reflections_fade_in
Default 0.15
Setter set_ssr_fade_in(value)
Getter get_ssr_fade_in()

The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection).


  • float ss_reflections_fade_out
Default 2.0
Setter set_ssr_fade_out(value)
Getter get_ssr_fade_out()

The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the “global” reflection.


  • int ss_reflections_max_steps
Default 64
Setter set_ssr_max_steps(value)
Getter get_ssr_max_steps()

The maximum number of steps for screen-space reflections. Higher values are slower.


  • bool ss_reflections_roughness
Default true
Setter set_ssr_rough(value)
Getter is_ssr_rough()

If true, screen-space reflections will take the material roughness into account.


  • float ssao_ao_channel_affect
Default 0.0
Setter set_ssao_ao_channel_affect(value)
Getter get_ssao_ao_channel_affect()

The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than 0 will make the SSAO effect visible in areas darkened by AO textures.


Default 0.01
Setter set_ssao_bias(value)
Getter get_ssao_bias()

The screen-space ambient occlusion bias. This should be kept high enough to prevent “smooth” curves from being affected by ambient occlusion.


Default 3
Setter set_ssao_blur(value)
Getter get_ssao_blur()

The screen-space ambient occlusion blur quality. See SSAOBlur for possible values.


Default Color( 0, 0, 0, 1 )
Setter set_ssao_color(value)
Getter get_ssao_color()

The screen-space ambient occlusion color.


  • float ssao_edge_sharpness
Default 4.0
Setter set_ssao_edge_sharpness(value)
Getter get_ssao_edge_sharpness()

The screen-space ambient occlusion edge sharpness.


Default false
Setter set_ssao_enabled(value)
Getter is_ssao_enabled()

If true, the screen-space ambient occlusion effect is enabled. This darkens objects’ corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. This is a costly effect and should be disabled first when running into performance issues.


Default 1.0
Setter set_ssao_intensity(value)
Getter get_ssao_intensity()

The primary screen-space ambient occlusion intensity. See also ssao_radius.


Default 1.0
Setter set_ssao_intensity2(value)
Getter get_ssao_intensity2()

The secondary screen-space ambient occlusion intensity. See also ssao_radius2.


  • float ssao_light_affect
Default 0.0
Setter set_ssao_direct_light_affect(value)
Getter get_ssao_direct_light_affect()

The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can’t be seen in direct light. Values higher than 0 will make the SSAO effect visible in direct light.


Default 1
Setter set_ssao_quality(value)
Getter get_ssao_quality()

The screen-space ambient occlusion quality. Higher qualities will make better use of small objects for ambient occlusion, but are slower.


Default 1.0
Setter set_ssao_radius(value)
Getter get_ssao_radius()

The primary screen-space ambient occlusion radius.


Default 0.0
Setter set_ssao_radius2(value)
Getter get_ssao_radius2()

The secondary screen-space ambient occlusion radius. If set to a value higher than 0, enables the secondary screen-space ambient occlusion effect which can be used to improve the effect’s appearance (at the cost of performance).


Default 1.0
Setter set_tonemap_exposure(value)
Getter get_tonemap_exposure()

The default exposure used for tonemapping.


Default 0
Setter set_tonemapper(value)
Getter get_tonemapper()

The tonemapping mode to use. Tonemapping is the process that “converts” HDR values to be suitable for rendering on a LDR display. (Godot doesn’t support rendering on HDR displays yet.)


Default 1.0
Setter set_tonemap_white(value)
Getter get_tonemap_white()

The white reference value for tonemapping. Only effective if the tonemap_mode isn’t set to TONE_MAPPER_LINEAR.

Method Descriptions

  • bool is_glow_level_enabled ( int idx ) const

Returns true if the glow level idx is specified, false otherwise.


  • void set_glow_level ( int idx, bool enabled )

Enables or disables the glow level at index idx. Each level relies on the previous level. This means that enabling higher glow levels will slow down the glow effect rendering, even if previous levels aren’t enabled.