EditorSpatialGizmo¶
Inherits: SpatialGizmo < Reference < Object
Custom gizmo for editing Spatial objects.
Description¶
Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. See EditorSpatialGizmoPlugin for more information.
Methods¶
void | add_collision_segments ( PoolVector3Array segments ) |
void | add_collision_triangles ( TriangleMesh triangles ) |
void | add_handles ( PoolVector3Array handles, Material material, bool billboard=false, bool secondary=false ) |
void | add_lines ( PoolVector3Array lines, Material material, bool billboard=false, Color modulate=Color( 1, 1, 1, 1 ) ) |
void | add_mesh ( ArrayMesh mesh, bool billboard=false, SkinReference skeleton=null, Material material=null ) |
void | add_unscaled_billboard ( Material material, float default_scale=1, Color modulate=Color( 1, 1, 1, 1 ) ) |
void | clear ( ) |
void | commit_handle ( int index, Variant restore, bool cancel=false ) virtual |
String | get_handle_name ( int index ) virtual |
Variant | get_handle_value ( int index ) virtual |
EditorSpatialGizmoPlugin | get_plugin ( ) const |
Spatial | get_spatial_node ( ) const |
bool | is_handle_highlighted ( int index ) virtual |
void | redraw ( ) virtual |
void | set_handle ( int index, Camera camera, Vector2 point ) virtual |
void | set_hidden ( bool hidden ) |
void | set_spatial_node ( Node node ) |
Method Descriptions¶
- void add_collision_segments ( PoolVector3Array segments )
- void add_collision_triangles ( TriangleMesh triangles )
Adds collision triangles to the gizmo for picking. A TriangleMesh can be generated from a regular Mesh too. Call this function during redraw.
- void add_handles ( PoolVector3Array handles, Material material, bool billboard=false, bool secondary=false )
Adds a list of handles (points) which can be used to deform the object being edited.
There are virtual functions which will be called upon editing of these handles. Call this function during redraw.
- void add_lines ( PoolVector3Array lines, Material material, bool billboard=false, Color modulate=Color( 1, 1, 1, 1 ) )
Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during redraw.
- void add_mesh ( ArrayMesh mesh, bool billboard=false, SkinReference skeleton=null, Material material=null )
- void add_unscaled_billboard ( Material material, float default_scale=1, Color modulate=Color( 1, 1, 1, 1 ) )
Adds an unscaled billboard for visualization. Call this function during redraw.
Commit a handle being edited (handles must have been previously added by add_handles).
If the cancel
parameter is true
, an option to restore the edited value to the original is provided.
Gets the name of an edited handle (handles must have been previously added by add_handles).
Handles can be named for reference to the user when editing.
Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling commit_handle.
- EditorSpatialGizmoPlugin get_plugin ( ) const
Returns the EditorSpatialGizmoPlugin that owns this gizmo. It’s useful to retrieve materials using EditorSpatialGizmoPlugin.get_material.
- Spatial get_spatial_node ( ) const
Returns the Spatial node associated with this gizmo.
Gets whether a handle is highlighted or not.
This function is called when the Spatial this gizmo refers to changes (the Spatial.update_gizmo is called).
This function is used when the user drags a gizmo handle (previously added with add_handles) in screen coordinates.
The Camera is also provided so screen coordinates can be converted to raycasts.
- void set_spatial_node ( Node node )