VisibilityEnabler2D¶
Inherits: VisibilityNotifier2D < Node2D < CanvasItem < Node < Object
Enables certain nodes only when approximately visible.
Description¶
The VisibilityEnabler2D will disable RigidBody2D, AnimationPlayer, and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
Note: VisibilityEnabler2D uses an approximate heuristic for performance reasons. If you need exact visibility checking, use another method such as adding an Area2D node as a child of a Camera2D node.
Note: VisibilityEnabler2D will not affect nodes added after scene initialization.
Properties¶
| bool | freeze_bodies | true |
| bool | pause_animated_sprites | true |
| bool | pause_animations | true |
| bool | pause_particles | true |
| bool | physics_process_parent | false |
| bool | process_parent | false |
Methods¶
| bool | is_enabler_enabled ( Enabler enabler ) const |
| void | set_enabler ( Enabler enabler, bool enabled ) |
Enumerations¶
- ENABLER_PAUSE_ANIMATIONS = 0 — This enabler will pause AnimationPlayer nodes.
- ENABLER_FREEZE_BODIES = 1 — This enabler will freeze RigidBody2D nodes.
- ENABLER_PAUSE_PARTICLES = 2 — This enabler will stop Particles2D nodes.
- ENABLER_PARENT_PROCESS = 3 — This enabler will stop the parent’s _process function.
- ENABLER_PARENT_PHYSICS_PROCESS = 4 — This enabler will stop the parent’s _physics_process function.
- ENABLER_PAUSE_ANIMATED_SPRITES = 5 — This enabler will stop AnimatedSprite nodes animations.
- ENABLER_MAX = 6 — Represents the size of the Enabler enum.
Property Descriptions¶
- bool freeze_bodies
| Default | true |
| Setter | set_enabler(value) |
| Getter | is_enabler_enabled() |
If true, RigidBody2D nodes will be paused.
- bool pause_animated_sprites
| Default | true |
| Setter | set_enabler(value) |
| Getter | is_enabler_enabled() |
If true, AnimatedSprite nodes will be paused.
- bool pause_animations
| Default | true |
| Setter | set_enabler(value) |
| Getter | is_enabler_enabled() |
If true, AnimationPlayer nodes will be paused.
- bool pause_particles
| Default | true |
| Setter | set_enabler(value) |
| Getter | is_enabler_enabled() |
If true, Particles2D nodes will be paused.
- bool physics_process_parent
| Default | false |
| Setter | set_enabler(value) |
| Getter | is_enabler_enabled() |
If true, the parent’s Node._physics_process will be stopped.
- bool process_parent
| Default | false |
| Setter | set_enabler(value) |
| Getter | is_enabler_enabled() |
If true, the parent’s Node._process will be stopped.