AudioStreamPlayer¶
Plays back audio non-positionally.
Description¶
Plays an audio stream non-positionally.
Tutorials¶
Properties¶
| bool | autoplay | false |
| String | bus | "Master" |
| MixTarget | mix_target | 0 |
| float | pitch_scale | 1.0 |
| bool | playing | false |
| AudioStream | stream | |
| bool | stream_paused | false |
| float | volume_db | 0.0 |
Methods¶
| float | get_playback_position ( ) |
| AudioStreamPlayback | get_stream_playback ( ) |
| void | play ( float from_position=0.0 ) |
| void | seek ( float to_position ) |
| void | stop ( ) |
Enumerations¶
Property Descriptions¶
- bool autoplay
| Default | false |
| Setter | set_autoplay(value) |
| Getter | is_autoplay_enabled() |
If true, audio plays when added to scene tree.
- String bus
| Default | "Master" |
| Setter | set_bus(value) |
| Getter | get_bus() |
Bus on which this audio is playing.
- MixTarget mix_target
| Default | 0 |
| Setter | set_mix_target(value) |
| Getter | get_mix_target() |
If the audio configuration has more than two speakers, this sets the target channels. See MixTarget constants.
- float pitch_scale
| Default | 1.0 |
| Setter | set_pitch_scale(value) |
| Getter | get_pitch_scale() |
The pitch and the tempo of the audio, as a multiplier of the audio sample’s sample rate.
- bool playing
| Default | false |
| Getter | is_playing() |
If true, audio is playing.
- AudioStream stream
| Setter | set_stream(value) |
| Getter | get_stream() |
The AudioStream object to be played.
- bool stream_paused
| Default | false |
| Setter | set_stream_paused(value) |
| Getter | get_stream_paused() |
If true, the playback is paused. You can resume it by setting stream_paused to false.
- float volume_db
| Default | 0.0 |
| Setter | set_volume_db(value) |
| Getter | get_volume_db() |
Volume of sound, in dB.
Method Descriptions¶
- float get_playback_position ( )
Returns the position in the AudioStream in seconds.
- AudioStreamPlayback get_stream_playback ( )
Returns the AudioStreamPlayback object associated with this AudioStreamPlayer.
- void play ( float from_position=0.0 )
Plays the audio from the given from_position, in seconds.
- void seek ( float to_position )
Sets the position from which audio will be played, in seconds.
Stops the audio.