EditorSelection¶
Inherits: Object
Manages the SceneTree selection in the editor.
Description¶
This object manages the SceneTree selection in the editor.
Note: This class shouldn’t be instantiated directly. Instead, access the singleton using EditorInterface.get_selection.
Methods¶
void | add_node ( Node node ) |
void | clear ( ) |
Array | get_selected_nodes ( ) |
Array | get_transformable_selected_nodes ( ) |
void | remove_node ( Node node ) |
Method Descriptions¶
- void add_node ( Node node )
Adds a node to the selection.
Clear the selection.
- Array get_selected_nodes ( )
Gets the list of selected nodes.
- Array get_transformable_selected_nodes ( )
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
- void remove_node ( Node node )
Removes a node from the selection.