Sprite3D¶
Inherits: SpriteBase3D < GeometryInstance < VisualInstance < Spatial < Node < Object
2D sprite node in a 3D world.
Description¶
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
Note: There are known performance issues when using Sprite3D
. Consider using a MeshInstance with a QuadMesh as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh’s SpatialMaterial.
Properties¶
int | frame | 0 |
Vector2 | frame_coords | Vector2( 0, 0 ) |
int | hframes | 1 |
bool | region_enabled | false |
Rect2 | region_rect | Rect2( 0, 0, 0, 0 ) |
Texture | texture | |
int | vframes | 1 |
Property Descriptions¶
- int frame
Default | 0 |
Setter | set_frame(value) |
Getter | get_frame() |
Current frame to display from sprite sheet. vframes or hframes must be greater than 1.
- Vector2 frame_coords
Default | Vector2( 0, 0 ) |
Setter | set_frame_coords(value) |
Getter | get_frame_coords() |
Coordinates of the frame to display from sprite sheet. This is as an alias for the frame property. vframes or hframes must be greater than 1.
- int hframes
Default | 1 |
Setter | set_hframes(value) |
Getter | get_hframes() |
The number of columns in the sprite sheet.
- bool region_enabled
Default | false |
Setter | set_region(value) |
Getter | is_region() |
If true
, texture will be cut from a larger atlas texture. See region_rect.
- Rect2 region_rect
Default | Rect2( 0, 0, 0, 0 ) |
Setter | set_region_rect(value) |
Getter | get_region_rect() |
The region of the atlas texture to display. region_enabled must be true
.
- Texture texture
Setter | set_texture(value) |
Getter | get_texture() |
Texture object to draw.
- int vframes
Default | 1 |
Setter | set_vframes(value) |
Getter | get_vframes() |
The number of rows in the sprite sheet.