CameraFeed¶
A camera feed gives you access to a single physical camera attached to your device.
Description¶
A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
Note: Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
Properties¶
bool | feed_is_active | false |
Transform2D | feed_transform | Transform2D( 1, 0, 0, -1, 0, 1 ) |
Methods¶
int | get_id ( ) const |
String | get_name ( ) const |
FeedPosition | get_position ( ) const |
Enumerations¶
- FEED_NOIMAGE = 0 — No image set for the feed.
- FEED_RGB = 1 — Feed supplies RGB images.
- FEED_YCBCR = 2 — Feed supplies YCbCr images that need to be converted to RGB.
- FEED_YCBCR_SEP = 3 — Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.
Property Descriptions¶
- bool feed_is_active
Default | false |
Setter | set_active(value) |
Getter | is_active() |
If true
, the feed is active.
- Transform2D feed_transform
Default | Transform2D( 1, 0, 0, -1, 0, 1 ) |
Setter | set_transform(value) |
Getter | get_transform() |
The transform applied to the camera’s image.
Method Descriptions¶
- int get_id ( ) const
Returns the unique ID for this feed.
- String get_name ( ) const
Returns the camera’s name.
- FeedPosition get_position ( ) const
Returns the position of camera on the device.