ParallaxLayer¶
Inherits: Node2D < CanvasItem < Node < Object
A parallax scrolling layer to be used with ParallaxBackground.
Description¶
A ParallaxLayer must be the child of a ParallaxBackground node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the ParallaxBackground.scroll_offset value.
This node’s children will be affected by its scroll offset.
Note: Any changes to this node’s position and scale made after it enters the scene will be ignored.
Properties¶
Vector2 | motion_mirroring | Vector2( 0, 0 ) |
Vector2 | motion_offset | Vector2( 0, 0 ) |
Vector2 | motion_scale | Vector2( 1, 1 ) |
Property Descriptions¶
- Vector2 motion_mirroring
Default | Vector2( 0, 0 ) |
Setter | set_mirroring(value) |
Getter | get_mirroring() |
The ParallaxLayer’s Texture mirroring. Useful for creating an infinite scrolling background. If an axis is set to 0
, the Texture will not be mirrored.
- Vector2 motion_offset
Default | Vector2( 0, 0 ) |
Setter | set_motion_offset(value) |
Getter | get_motion_offset() |
The ParallaxLayer’s offset relative to the parent ParallaxBackground’s ParallaxBackground.scroll_offset.
- Vector2 motion_scale
Default | Vector2( 1, 1 ) |
Setter | set_motion_scale(value) |
Getter | get_motion_scale() |
Multiplies the ParallaxLayer’s motion. If an axis is set to 0
, it will not scroll.