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move_and_collide
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import
.gdnlib
.gdns
bool
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textureSize()
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[code]
Class reference
Inherits: TextureLayered < Resource < Reference < Object
Array of textures stored in a single primitive.
TextureArrays store an array of images in a single Texture primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.
TextureArray