TextureLayered¶
Inherits: Resource < Reference < Object
Inherited By: Texture3D, TextureArray
Base class for 3D texture types.
Description¶
Base class for Texture3D and TextureArray. Cannot be used directly, but contains all the functions necessary for accessing and using Texture3D and TextureArray. Data is set on a per-layer basis. For Texture3Ds, the layer sepcifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for TextureArrays, the layer specifies the array layer.
Properties¶
Dictionary | data | {"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0} |
int | flags | 4 |
Methods¶
void | create ( int width, int height, int depth, Format format, int flags=4 ) |
int | get_depth ( ) const |
Format | get_format ( ) const |
int | get_height ( ) const |
Image | get_layer_data ( int layer ) const |
int | get_width ( ) const |
void | set_data_partial ( Image image, int x_offset, int y_offset, int layer, int mipmap=0 ) |
void | set_layer_data ( Image image, int layer ) |
Enumerations¶
- FLAG_MIPMAPS = 1 — Texture will generate mipmaps on creation.
- FLAG_REPEAT = 2 — Texture will repeat when UV used is outside the 0-1 range.
- FLAG_FILTER = 4 — Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.
- FLAGS_DEFAULT = 4 — Equivalent to FLAG_FILTER.
Property Descriptions¶
- Dictionary data
Default | {"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0} |
Returns a dictionary with all the data used by this texture.
- int flags
Default | 4 |
Setter | set_flags(value) |
Getter | get_flags() |
Specifies which Flags apply to this texture.
Method Descriptions¶
Creates the Texture3D or TextureArray with specified width
, height
, and depth
. See Format for format
options. See Flags enumerator for flags
options.
- int get_depth ( ) const
Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis).
- Format get_format ( ) const
Returns the current format being used by this texture. See Format for details.
- int get_height ( ) const
Returns the height of the texture. Height is typically represented by the Y-axis.
Returns an Image resource with the data from specified layer
.
- int get_width ( ) const
Returns the width of the texture. Width is typically represented by the X-axis.
Partially sets the data for a specified layer
by overwriting using the data of the specified image
. x_offset
and y_offset
determine where the Image is “stamped” over the texture. The image
must fit within the texture.
Sets the data for the specified layer. Data takes the form of a 2-dimensional Image resource.