VisualShaderNodeCompare

Inherits: VisualShaderNode < Resource < Reference < Object

A comparison function for common types within the visual shader graph.

Description

Compares a and b of type by function. Returns a boolean scalar. Translates to if instruction in shader code.

Enumerations

enum ComparisonType:

  • CTYPE_SCALAR = 0 — A floating-point scalar.
  • CTYPE_VECTOR = 1 — A 3D vector type.
  • CTYPE_BOOLEAN = 2 — A boolean type.
  • CTYPE_TRANSFORM = 3 — A transform (mat4) type.

enum Function:

  • FUNC_EQUAL = 0 — Comparison for equality (a == b).
  • FUNC_NOT_EQUAL = 1 — Comparison for inequality (a != b).
  • FUNC_GREATER_THAN = 2 — Comparison for greater than (a > b). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.
  • FUNC_GREATER_THAN_EQUAL = 3 — Comparison for greater than or equal (a >= b). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.
  • FUNC_LESS_THAN = 4 — Comparison for less than (a < b). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.
  • FUNC_LESS_THAN_EQUAL = 5 — Comparison for less than or equal (a < b). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.

enum Condition:

  • COND_ALL = 0 — The result will be true if all of component in vector satisfy the comparison condition.
  • COND_ANY = 1 — The result will be true if any of component in vector satisfy the comparison condition.

Property Descriptions

Default 0
Setter set_condition(value)
Getter get_condition()

Extra condition which is applied if type is set to CTYPE_VECTOR.


Default 0
Setter set_function(value)
Getter get_function()

A comparison function. See Function for options.


Default 0
Setter set_comparison_type(value)
Getter get_comparison_type()

The type to be used in the comparison. See ComparisonType for options.