PrimitiveMesh¶
Inherits: Mesh < Resource < Reference < Object
Inherited By: CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PointMesh, PrismMesh, QuadMesh, SphereMesh
Base class for all primitive meshes. Handles applying a Material to a primitive mesh.
Description¶
Base class for all primitive meshes. Handles applying a Material to a primitive mesh. Examples include CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PrismMesh, QuadMesh, and SphereMesh.
Properties¶
AABB | custom_aabb | AABB( 0, 0, 0, 0, 0, 0 ) |
bool | flip_faces | false |
Material | material |
Methods¶
Array | get_mesh_arrays ( ) const |
Property Descriptions¶
- AABB custom_aabb
Default | AABB( 0, 0, 0, 0, 0, 0 ) |
Setter | set_custom_aabb(value) |
Getter | get_custom_aabb() |
Overrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
- bool flip_faces
Default | false |
Setter | set_flip_faces(value) |
Getter | get_flip_faces() |
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
This gives the same result as using SpatialMaterial.CULL_BACK in SpatialMaterial.params_cull_mode.
- Material material
Setter | set_material(value) |
Getter | get_material() |
The current Material of the primitive mesh.