BoneAttachment

Inherits: Spatial < Node < Object

A node that will attach to a bone.

Description

This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.

Properties

String bone_name ""

Property Descriptions

Default ""
Setter set_bone_name(value)
Getter get_bone_name()

The name of the attached bone.