BoneAttachment
Inherits: Spatial < Node < Object
A node that will attach to a bone.
Description
This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
Property Descriptions
Default |
"" |
Setter |
set_bone_name(value) |
Getter |
get_bone_name() |
The name of the attached bone.