KinematicCollision

Inherits: Reference < Object

Collision data for KinematicBody collisions.

Description

Contains collision data for KinematicBody collisions. When a KinematicBody is moved using KinematicBody.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.

This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.

Properties

Object collider  
int collider_id 0
Variant collider_metadata  
Object collider_shape  
int collider_shape_index 0
Vector3 collider_velocity Vector3( 0, 0, 0 )
Object local_shape  
Vector3 normal Vector3( 0, 0, 0 )
Vector3 position Vector3( 0, 0, 0 )
Vector3 remainder Vector3( 0, 0, 0 )
Vector3 travel Vector3( 0, 0, 0 )

Property Descriptions

Getter get_collider()

The colliding body.


  • int collider_id
Default 0
Getter get_collider_id()

The colliding body’s unique instance ID. See Object.get_instance_id.


Getter get_collider_metadata()

The colliding body’s metadata. See Object.


Getter get_collider_shape()

The colliding body’s shape.


  • int collider_shape_index
Default 0
Getter get_collider_shape_index()

The colliding shape’s index. See CollisionObject.


Default Vector3( 0, 0, 0 )
Getter get_collider_velocity()

The colliding object’s velocity.


Getter get_local_shape()

The moving object’s colliding shape.


Default Vector3( 0, 0, 0 )
Getter get_normal()

The colliding body’s shape’s normal at the point of collision.


Default Vector3( 0, 0, 0 )
Getter get_position()

The point of collision, in global coordinates.


Default Vector3( 0, 0, 0 )
Getter get_remainder()

The moving object’s remaining movement vector.


Default Vector3( 0, 0, 0 )
Getter get_travel()

The distance the moving object traveled before collision.