Listener¶
Inherits: Spatial < Node < Object
Overrides the location sounds are heard from.
Description¶
Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. This can be used to listen from a location different from the Camera.
Note: There is no 2D equivalent for this node yet.
Methods¶
void | clear_current ( ) |
Transform | get_listener_transform ( ) const |
bool | is_current ( ) const |
void | make_current ( ) |
Method Descriptions¶
Disables the listener to use the current camera’s listener instead.
- Transform get_listener_transform ( ) const
Returns the listener’s global orthonormalized Transform.
- bool is_current ( ) const
Returns true
if the listener was made current using make_current, false
otherwise.
Note: There may be more than one Listener marked as “current” in the scene tree, but only the one that was made current last will be used.
Enables the listener. This will override the current camera’s listener.