Node2D¶
Inherits: CanvasItem < Node < Object
Inherited By: AnimatedSprite, AudioStreamPlayer2D, BackBufferCopy, Bone2D, CPUParticles2D, Camera2D, CanvasModulate, CollisionObject2D, CollisionPolygon2D, CollisionShape2D, Joint2D, Light2D, LightOccluder2D, Line2D, MeshInstance2D, MultiMeshInstance2D, Navigation2D, NavigationPolygonInstance, ParallaxLayer, Particles2D, Path2D, PathFollow2D, Polygon2D, Position2D, RayCast2D, RemoteTransform2D, Skeleton2D, Sprite, TileMap, TouchScreenButton, VisibilityNotifier2D, YSort
A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
Description¶
A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node’s render order.
Tutorials¶
Properties¶
| Vector2 | global_position | |
| float | global_rotation | |
| float | global_rotation_degrees | |
| Vector2 | global_scale | |
| Transform2D | global_transform | |
| Vector2 | position | Vector2( 0, 0 ) |
| float | rotation | 0.0 |
| float | rotation_degrees | 0.0 |
| Vector2 | scale | Vector2( 1, 1 ) |
| Transform2D | transform | |
| bool | z_as_relative | true |
| int | z_index | 0 |
Methods¶
| void | apply_scale ( Vector2 ratio ) |
| float | get_angle_to ( Vector2 point ) const |
| Transform2D | get_relative_transform_to_parent ( Node parent ) const |
| void | global_translate ( Vector2 offset ) |
| void | look_at ( Vector2 point ) |
| void | move_local_x ( float delta, bool scaled=false ) |
| void | move_local_y ( float delta, bool scaled=false ) |
| void | rotate ( float radians ) |
| Vector2 | to_global ( Vector2 local_point ) const |
| Vector2 | to_local ( Vector2 global_point ) const |
| void | translate ( Vector2 offset ) |
Property Descriptions¶
- Vector2 global_position
| Setter | set_global_position(value) |
| Getter | get_global_position() |
Global position.
- float global_rotation
| Setter | set_global_rotation(value) |
| Getter | get_global_rotation() |
Global rotation in radians.
- float global_rotation_degrees
| Setter | set_global_rotation_degrees(value) |
| Getter | get_global_rotation_degrees() |
Global rotation in degrees.
- Vector2 global_scale
| Setter | set_global_scale(value) |
| Getter | get_global_scale() |
Global scale.
- Transform2D global_transform
| Setter | set_global_transform(value) |
| Getter | get_global_transform() |
Global Transform2D.
- Vector2 position
| Default | Vector2( 0, 0 ) |
| Setter | set_position(value) |
| Getter | get_position() |
Position, relative to the node’s parent.
- float rotation
| Default | 0.0 |
| Setter | set_rotation(value) |
| Getter | get_rotation() |
Rotation in radians, relative to the node’s parent.
- float rotation_degrees
| Default | 0.0 |
| Setter | set_rotation_degrees(value) |
| Getter | get_rotation_degrees() |
Rotation in degrees, relative to the node’s parent.
- Vector2 scale
| Default | Vector2( 1, 1 ) |
| Setter | set_scale(value) |
| Getter | get_scale() |
The node’s scale. Unscaled value: (1, 1).
- Transform2D transform
| Setter | set_transform(value) |
| Getter | get_transform() |
Local Transform2D.
- bool z_as_relative
| Default | true |
| Setter | set_z_as_relative(value) |
| Getter | is_z_relative() |
If true, the node’s Z index is relative to its parent’s Z index. If this node’s Z index is 2 and its parent’s effective Z index is 3, then this node’s effective Z index will be 2 + 3 = 5.
- int z_index
| Default | 0 |
| Setter | set_z_index(value) |
| Getter | get_z_index() |
Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others.
Method Descriptions¶
- void apply_scale ( Vector2 ratio )
Multiplies the current scale by the ratio vector.
Returns the angle between the node and the point in radians.
- Transform2D get_relative_transform_to_parent ( Node parent ) const
Returns the Transform2D relative to this node’s parent.
- void global_translate ( Vector2 offset )
Adds the offset vector to the node’s global position.
- void look_at ( Vector2 point )
Rotates the node so it points towards the point, which is expected to use global coordinates.
Applies a local translation on the node’s X axis based on the Node._process’s delta. If scaled is false, normalizes the movement.
Applies a local translation on the node’s Y axis based on the Node._process’s delta. If scaled is false, normalizes the movement.
- void rotate ( float radians )
Applies a rotation to the node, in radians, starting from its current rotation.
Converts a local point’s coordinates to global coordinates.
Converts a global point’s coordinates to local coordinates.
- void translate ( Vector2 offset )
Translates the node by the given offset in local coordinates.