Timer¶
A countdown timer.
Description¶
Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or “one-shot” mode.
Properties¶
bool | autostart | false |
bool | one_shot | false |
bool | paused | |
TimerProcessMode | process_mode | 1 |
float | time_left | |
float | wait_time | 1.0 |
Enumerations¶
Property Descriptions¶
- bool autostart
Default | false |
Setter | set_autostart(value) |
Getter | has_autostart() |
If true
, the timer will automatically start when entering the scene tree.
Note: This property is automatically set to false
after the timer enters the scene tree and starts.
- bool one_shot
Default | false |
Setter | set_one_shot(value) |
Getter | is_one_shot() |
If true
, the timer will stop when reaching 0. If false
, it will restart.
- bool paused
Setter | set_paused(value) |
Getter | is_paused() |
If true
, the timer is paused and will not process until it is unpaused again, even if start is called.
- TimerProcessMode process_mode
Default | 1 |
Setter | set_timer_process_mode(value) |
Getter | get_timer_process_mode() |
Processing mode. See TimerProcessMode.
- float time_left
Getter | get_time_left() |
The timer’s remaining time in seconds. Returns 0 if the timer is inactive.
Note: You cannot set this value. To change the timer’s remaining time, use start.
- float wait_time
Default | 1.0 |
Setter | set_wait_time(value) |
Getter | get_wait_time() |
Wait time in seconds.
Method Descriptions¶
- bool is_stopped ( ) const
Returns true
if the timer is stopped.
- void start ( float time_sec=-1 )
Starts the timer. Sets wait_time
to time_sec
if time_sec > 0
. This also resets the remaining time to wait_time
.
Note: this method will not resume a paused timer. See paused.
Stops the timer.