VisualScript¶
Inherits: Script < Resource < Reference < Object
A script implemented in the Visual Script programming environment.
Description¶
A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
Object.set_script extends an existing object, if that object’s class matches one of the script’s base classes.
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
Tutorials¶
Methods¶
Signals¶
Emitted when the ports of a node are changed.
Method Descriptions¶
- void add_custom_signal ( String name )
Add a custom signal with the specified name to the VisualScript.
- void add_function ( String name )
Add a function with the specified name to the VisualScript.
- void add_node ( String func, int id, VisualScriptNode node, Vector2 position=Vector2( 0, 0 ) )
Add a node to a function of the VisualScript.
Add a variable to the VisualScript, optionally giving it a default value or marking it as exported.
- void custom_signal_add_argument ( String name, Variant.Type type, String argname, int index=-1 )
Add an argument to a custom signal added with add_custom_signal.
Get the count of a custom signal’s arguments.
Get the name of a custom signal’s argument.
- Variant.Type custom_signal_get_argument_type ( String name, int argidx ) const
Get the type of a custom signal’s argument.
Remove a specific custom signal’s argument.
Rename a custom signal’s argument.
- void custom_signal_set_argument_type ( String name, int argidx, Variant.Type type )
Change the type of a custom signal’s argument.
Swap two of the arguments of a custom signal.
Connect two data ports. The value of from_node
’s from_port
would be fed into to_node
’s to_port
.
Disconnect two data ports previously connected with data_connect.
Returns the id of a function’s entry point node.
Returns the position of the center of the screen for a given function.
- VisualScriptNode get_node ( String func, int id ) const
Returns a node given its id and its function.
Returns a node’s position in pixels.
Returns the default (initial) value of a variable.
Returns whether a variable is exported.
- Dictionary get_variable_info ( String name ) const
Returns the information for a given variable as a dictionary. The information includes its name, type, hint and usage.
Returns whether a signal exists with the specified name.
- bool has_data_connection ( String func, int from_node, int from_port, int to_node, int to_port ) const
Returns whether the specified data ports are connected.
Returns whether a function exists with the specified name.
Returns whether a node exists with the given id.
Returns whether the specified sequence ports are connected.
Returns whether a variable exists with the specified name.
- void remove_custom_signal ( String name )
Remove a custom signal with the given name.
- void remove_function ( String name )
Remove a specific function and its nodes from the script.
Remove a specific node.
- void remove_variable ( String name )
Remove a variable with the given name.
Change the name of a custom signal.
Change the name of a function.
Change the name of a variable.
Connect two sequence ports. The execution will flow from of from_node
’s from_output
into to_node
.
Unlike data_connect, there isn’t a to_port
, since the target node can have only one sequence port.
Disconnect two sequence ports previously connected with sequence_connect.
Position the center of the screen for a function.
- void set_instance_base_type ( String type )
Set the base type of the script.
Position a node on the screen.
Change the default (initial) value of a variable.
Change whether a variable is exported.
- void set_variable_info ( String name, Dictionary value )
Set a variable’s info, using the same format as get_variable_info.