Transform2D¶
2D transformation (3×2 matrix).
Description¶
Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of two x and y Vector2s and an origin. It is similar to a 3×2 matrix.
Methods¶
Transform2D | Transform2D ( Transform from ) |
Transform2D | Transform2D ( Vector2 x_axis, Vector2 y_axis, Vector2 origin ) |
Transform2D | Transform2D ( float rotation, Vector2 position ) |
Transform2D | affine_inverse ( ) |
Vector2 | basis_xform ( Vector2 v ) |
Vector2 | basis_xform_inv ( Vector2 v ) |
Vector2 | get_origin ( ) |
float | get_rotation ( ) |
Vector2 | get_scale ( ) |
Transform2D | interpolate_with ( Transform2D transform, float weight ) |
Transform2D | inverse ( ) |
bool | is_equal_approx ( Transform2D transform ) |
Transform2D | orthonormalized ( ) |
Transform2D | rotated ( float phi ) |
Transform2D | scaled ( Vector2 scale ) |
Transform2D | translated ( Vector2 offset ) |
Variant | xform ( Variant v ) |
Variant | xform_inv ( Variant v ) |
Constants¶
- IDENTITY = Transform2D( 1, 0, 0, 1, 0, 0 ) —
Transform2D
with no translation, rotation or scaling applied. When applied to other data structures, IDENTITY performs no transformation. - FLIP_X = Transform2D( -1, 0, 0, 1, 0, 0 ) —
Transform2D
with mirroring applied parallel to the X axis. - FLIP_Y = Transform2D( 1, 0, 0, -1, 0, 0 ) —
Transform2D
with mirroring applied parallel to the Y axis.
Property Descriptions¶
- Vector2 origin
Default | Vector2( 0, 0 ) |
The transform’s translation offset.
- Vector2 x
Default | Vector2( 1, 0 ) |
The X axis of 2×2 basis matrix containing 2 Vector2s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
- Vector2 y
Default | Vector2( 0, 1 ) |
The Y axis of 2×2 basis matrix containing 2 Vector2s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
Method Descriptions¶
- Transform2D Transform2D ( Transform from )
Constructs the transform from a 3D Transform.
- Transform2D Transform2D ( Vector2 x_axis, Vector2 y_axis, Vector2 origin )
Constructs the transform from 3 Vector2s representing x, y, and origin.
- Transform2D Transform2D ( float rotation, Vector2 position )
Constructs the transform from a given angle (in radians) and position.
- Transform2D affine_inverse ( )
Returns the inverse of the matrix.
Transforms the given vector by this transform’s basis (no translation).
Inverse-transforms the given vector by this transform’s basis (no translation).
- Vector2 get_origin ( )
Returns the transform’s origin (translation).
- float get_rotation ( )
Returns the transform’s rotation (in radians).
- Vector2 get_scale ( )
Returns the scale.
- Transform2D interpolate_with ( Transform2D transform, float weight )
Returns a transform interpolated between this transform and another by a given weight (0-1).
- Transform2D inverse ( )
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
- bool is_equal_approx ( Transform2D transform )
Returns true
if this transform and transform
are approximately equal, by calling is_equal_approx
on each component.
- Transform2D orthonormalized ( )
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
- Transform2D rotated ( float phi )
Rotates the transform by the given angle (in radians), using matrix multiplication.
- Transform2D scaled ( Vector2 scale )
Scales the transform by the given scale factor, using matrix multiplication.
- Transform2D translated ( Vector2 offset )
Translates the transform by the given offset, relative to the transform’s basis vectors.
Unlike rotated and scaled, this does not use matrix multiplication.
Transforms the given Vector2, Rect2, or PoolVector2Array by this transform.
Inverse-transforms the given Vector2, Rect2, or PoolVector2Array by this transform.