RayShape¶
Inherits: Shape < Resource < Reference < Object
Ray shape for 3D collisions.
Description¶
Ray shape for 3D collisions, which can be set into a PhysicsBody or Area. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It’s often useful for characters.
Properties¶
float | length | 1.0 |
bool | slips_on_slope | false |