MeshInstance2D¶
Inherits: Node2D < CanvasItem < Node < Object
Node used for displaying a Mesh in 2D.
Description¶
Node used for displaying a Mesh in 2D. Can be constructed from an existing Sprite via a tool in the editor toolbar. Select “Sprite” then “Convert to Mesh2D”, select settings in popup and press “Create Mesh2D”.
Property Descriptions¶
- Mesh mesh
Setter | set_mesh(value) |
Getter | get_mesh() |
The Mesh that will be drawn by the MeshInstance2D
.
- Texture normal_map
Setter | set_normal_map(value) |
Getter | get_normal_map() |
The normal map that will be used if using the default CanvasItemMaterial.
- Texture texture
Setter | set_texture(value) |
Getter | get_texture() |
The Texture that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE
in CanvasItem shader.