VisibilityEnabler¶
Inherits: VisibilityNotifier < Spatial < Node < Object
Enables certain nodes only when approximately visible.
Description¶
The VisibilityEnabler will disable RigidBody and AnimationPlayer nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
Note: VisibilityEnabler uses an approximate heuristic for performance reasons. It doesn’t take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an Area node as a child of a Camera node.
Note: VisibilityEnabler will not affect nodes added after scene initialization.
Properties¶
bool | freeze_bodies | true |
bool | pause_animations | true |
Methods¶
bool | is_enabler_enabled ( Enabler enabler ) const |
void | set_enabler ( Enabler enabler, bool enabled ) |
Enumerations¶
- ENABLER_PAUSE_ANIMATIONS = 0 — This enabler will pause AnimationPlayer nodes.
- ENABLER_FREEZE_BODIES = 1 — This enabler will freeze RigidBody nodes.
- ENABLER_MAX = 2 — Represents the size of the Enabler enum.
Property Descriptions¶
- bool freeze_bodies
Default | true |
Setter | set_enabler(value) |
Getter | is_enabler_enabled() |
If true
, RigidBody nodes will be paused.
- bool pause_animations
Default | true |
Setter | set_enabler(value) |
Getter | is_enabler_enabled() |
If true
, AnimationPlayer nodes will be paused.