MeshTexture¶
Inherits: Texture < Resource < Reference < Object
Simple texture that uses a mesh to draw itself.
Description¶
Simple texture that uses a mesh to draw itself. It’s limited because flags can’t be changed and region drawing is not supported.
Properties¶
Texture | base_texture | |
int | flags | 0 (parent override) |
Vector2 | image_size | Vector2( 0, 0 ) |
Mesh | mesh |
Property Descriptions¶
- Texture base_texture
Setter | set_base_texture(value) |
Getter | get_base_texture() |
Sets the base texture that the Mesh will use to draw.
- Vector2 image_size
Default | Vector2( 0, 0 ) |
Setter | set_image_size(value) |
Getter | get_image_size() |
Sets the size of the image, needed for reference.
- Mesh mesh
Setter | set_mesh(value) |
Getter | get_mesh() |
Sets the mesh used to draw. It must be a mesh using 2D vertices.