Compiling for the Web¶
Requirements¶
To compile export templates for the Web, the following is required:
- Emscripten 1.39.0+.
- Python 3.5+.
- SCons 3.0+ build system.
See also
For a general overview of SCons usage for Godot, see Introduction to the buildsystem.
Building export templates¶
Before starting, confirm that the Emscripten configuration file exists and
specifies all settings correctly. This file is available as ~/.emscripten
on UNIX-like systems and %USERPROFILE%\.emscripten
on Windows. It’s usually
written by the Emscripten SDK, e.g. when invoking emsdk activate latest
,
or by your package manager. It’s also created when starting Emscripten’s
emcc
program if the file doesn’t exist.
Attention
On Windows, make sure to escape backslashes of paths within the Emscripten
configuration file as double backslashes \\
or use Unix-style paths with a
single forward slash /
.
Open a terminal and navigate to the root directory of the engine source code.
Then instruct SCons to build the JavaScript platform. Specify target
as
either release
for a release build or release_debug
for a debug build:
scons platform=javascript tools=no target=release
scons platform=javascript tools=no target=release_debug
By default, the JavaScript singleton will be built
into the engine. Since eval()
calls can be a security concern, the
javascript_eval
option can be used to build without the singleton:
scons platform=javascript tools=no target=release javascript_eval=no
scons platform=javascript tools=no target=release_debug javascript_eval=no
The engine will now be compiled to WebAssembly by Emscripten. Once finished,
the resulting file will be placed in the bin
subdirectory. Its name is
godot.javascript.opt.zip
for release or godot.javascript.opt.debug.zip
for debug.
Finally, rename the zip archive to webassembly_release.zip
for the
release template:
mv bin/godot.javascript.opt.zip bin/webassembly_release.zip
And webassembly_debug.zip
for the debug template:
mv bin/godot.javascript.opt.debug.zip bin/webassembly_debug.zip
Building per asm.js translation or LLVM backend¶
WebAssembly can be compiled in two ways: The default is to first compile to
asm.js, a highly optimizable subset of JavaScript, using Emscripten’s
fastcomp fork of LLVM. This code is then translated to WebAssembly using a
tool called asm2wasm
. Emscripten automatically takes care of both
processes, we simply run SCons.
The other method uses LLVM’s WebAssembly backend. This backend is available starting with LLVM 8 or in development builds. Emscripten manages this process as well, so we just invoke SCons.
In order to choose one of the two methods, the LLVM_ROOT
variable in the
Emscripten configuration file is used. If it points to a directory containing
binaries of Emscripten’s fastcomp fork of clang, asm2wasm
is used.
This is the default in a normal Emscripten installation. Otherwise,
LLVM binaries built with the WebAssembly backend will be expected and
the LLVM’s WebAssembly backend is used.