AnimatedSprite¶
Inherits: Node2D < CanvasItem < Node < Object
Sprite node that can use multiple textures for animation.
Description¶
Animations are created using a SpriteFrames resource, which can be configured in the editor via the SpriteFrames panel.
Properties¶
String | animation | "default" |
bool | centered | true |
bool | flip_h | false |
bool | flip_v | false |
int | frame | 0 |
SpriteFrames | frames | |
Vector2 | offset | Vector2( 0, 0 ) |
bool | playing | false |
float | speed_scale | 1.0 |
Signals¶
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
Emitted when frame changed.
Property Descriptions¶
- String animation
Default | "default" |
Setter | set_animation(value) |
Getter | get_animation() |
The current animation from the frames
resource. If this value changes, the frame
counter is reset.
- bool centered
Default | true |
Setter | set_centered(value) |
Getter | is_centered() |
If true
, texture will be centered.
- bool flip_h
Default | false |
Setter | set_flip_h(value) |
Getter | is_flipped_h() |
If true
, texture is flipped horizontally.
- bool flip_v
Default | false |
Setter | set_flip_v(value) |
Getter | is_flipped_v() |
If true
, texture is flipped vertically.
- int frame
Default | 0 |
Setter | set_frame(value) |
Getter | get_frame() |
The displayed animation frame’s index.
- SpriteFrames frames
Setter | set_sprite_frames(value) |
Getter | get_sprite_frames() |
The SpriteFrames resource containing the animation(s).
- Vector2 offset
Default | Vector2( 0, 0 ) |
Setter | set_offset(value) |
Getter | get_offset() |
The texture’s drawing offset.
- bool playing
Default | false |
If true
, the animation is currently playing.
- float speed_scale
Default | 1.0 |
Setter | set_speed_scale(value) |
Getter | get_speed_scale() |
The animation speed is multiplied by this value.
Method Descriptions¶
- bool is_playing ( ) const
Returns true
if an animation is currently being played.
Plays the animation named anim
. If no anim
is provided, the current animation is played. If backwards
is true
, the animation will be played in reverse.
Stops the current animation (does not reset the frame counter).