Light¶
Inherits: VisualInstance < Spatial < Node < Object
Inherited By: DirectionalLight, OmniLight, SpotLight
Provides a base class for different kinds of light nodes.
Description¶
Light is the abstract base class for light nodes, so it shouldn’t be used directly (it can’t be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
Tutorials¶
Properties¶
bool | editor_only | false |
BakeMode | light_bake_mode | 1 |
Color | light_color | Color( 1, 1, 1, 1 ) |
int | light_cull_mask | 4294967295 |
float | light_energy | 1.0 |
float | light_indirect_energy | 1.0 |
bool | light_negative | false |
float | light_specular | 0.5 |
float | shadow_bias | 0.15 |
Color | shadow_color | Color( 0, 0, 0, 1 ) |
float | shadow_contact | 0.0 |
bool | shadow_enabled | false |
bool | shadow_reverse_cull_face | false |
Enumerations¶
- PARAM_ENERGY = 0 — Constant for accessing light_energy.
- PARAM_INDIRECT_ENERGY = 1 — Constant for accessing light_indirect_energy.
- PARAM_SPECULAR = 2 — Constant for accessing light_specular.
- PARAM_RANGE = 3 — Constant for accessing OmniLight.omni_range or SpotLight.spot_range.
- PARAM_ATTENUATION = 4 — Constant for accessing OmniLight.omni_attenuation or SpotLight.spot_attenuation.
- PARAM_SPOT_ANGLE = 5 — Constant for accessing SpotLight.spot_angle.
- PARAM_SPOT_ATTENUATION = 6 — Constant for accessing SpotLight.spot_angle_attenuation.
- PARAM_CONTACT_SHADOW_SIZE = 7 — Constant for accessing shadow_contact.
- PARAM_SHADOW_MAX_DISTANCE = 8 — Constant for accessing DirectionalLight.directional_shadow_max_distance.
- PARAM_SHADOW_SPLIT_1_OFFSET = 9 — Constant for accessing DirectionalLight.directional_shadow_split_1.
- PARAM_SHADOW_SPLIT_2_OFFSET = 10 — Constant for accessing DirectionalLight.directional_shadow_split_2.
- PARAM_SHADOW_SPLIT_3_OFFSET = 11 — Constant for accessing DirectionalLight.directional_shadow_split_3.
- PARAM_SHADOW_NORMAL_BIAS = 12 — Constant for accessing DirectionalLight.directional_shadow_normal_bias.
- PARAM_SHADOW_BIAS = 13 — Constant for accessing shadow_bias.
- PARAM_SHADOW_BIAS_SPLIT_SCALE = 14 — Constant for accessing DirectionalLight.directional_shadow_bias_split_scale.
- PARAM_MAX = 15 — Represents the size of the Param enum.
Note: Hiding a light does not affect baking.
- BAKE_INDIRECT = 1 — Only indirect lighting will be baked (default).
- BAKE_ALL = 2 — Both direct and indirect light will be baked.
Note: You should hide the light if you don’t want it to appear twice (dynamic and baked).
Property Descriptions¶
- bool editor_only
Default | false |
Setter | set_editor_only(value) |
Getter | is_editor_only() |
If true
, the light only appears in the editor and will not be visible at runtime.
- BakeMode light_bake_mode
Default | 1 |
Setter | set_bake_mode(value) |
Getter | get_bake_mode() |
The light’s bake mode. See BakeMode.
- Color light_color
Default | Color( 1, 1, 1, 1 ) |
Setter | set_color(value) |
Getter | get_color() |
The light’s color.
- int light_cull_mask
Default | 4294967295 |
Setter | set_cull_mask(value) |
Getter | get_cull_mask() |
The light will affect objects in the selected layers.
- float light_energy
Default | 1.0 |
Setter | set_param(value) |
Getter | get_param() |
The light’s strength multiplier.
- float light_indirect_energy
Default | 1.0 |
Setter | set_param(value) |
Getter | get_param() |
Secondary multiplier used with indirect light (light bounces). This works on both BakedLightmap and GIProbe.
- bool light_negative
Default | false |
Setter | set_negative(value) |
Getter | is_negative() |
If true
, the light’s effect is reversed, darkening areas and casting bright shadows.
- float light_specular
Default | 0.5 |
Setter | set_param(value) |
Getter | get_param() |
The intensity of the specular blob in objects affected by the light. At 0
the light becomes a pure diffuse light.
- float shadow_bias
Default | 0.15 |
Setter | set_param(value) |
Getter | get_param() |
Used to adjust shadow appearance. Too small a value results in self-shadowing, while too large a value causes shadows to separate from casters. Adjust as needed.
- Color shadow_color
Default | Color( 0, 0, 0, 1 ) |
Setter | set_shadow_color(value) |
Getter | get_shadow_color() |
The color of shadows cast by this light.
- float shadow_contact
Default | 0.0 |
Setter | set_param(value) |
Getter | get_param() |
Attempts to reduce shadow_bias gap.
- bool shadow_enabled
Default | false |
Setter | set_shadow(value) |
Getter | has_shadow() |
If true
, the light will cast shadows.
- bool shadow_reverse_cull_face
Default | false |
Setter | set_shadow_reverse_cull_face(value) |
Getter | get_shadow_reverse_cull_face() |
If true
, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED.